PlayStation 5 is Easier To Develop For, Sony Explains

Apparently creating games for the PS5 is a breeze. Making games for complicated hardware can be a tricky business. Just ask anyone who tried to get a game running perfectly on the architecture of the Sega Saturn. But it seems that Sony’s latest console may end up being a breeze when it comes to the […]

Apparently creating games for the PS5 is a breeze.

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Making games for complicated hardware can be a tricky business. Just ask anyone who tried to get a game running perfectly on the architecture of the Sega Saturn. But it seems that Sony’s latest console may end up being a breeze when it comes to the coding side of things.

In an interview with GamesIndustry International, PlayStation CEO and president Jim Ryan explained that many developers and publishers have noted that the upcoming PlayStation 5 console is the easiest platform they’ve worked on.

“One thing that makes me particularly optimistic that what we’re hearing from developers and publishers, is the ease in which they are able to get code running on PlayStation 5 is way beyond any experience they’ve had on any other PlayStation platform,” Ryan said.

While specific teams weren’t mentioned, it has been noted that Sony is trying to go for even more of an indie presence this time around. It wants the PS5 to have a variety of games, from small and AAA, for players to choose from.

In addition, Ryan also talked about how he wants the company to “become a more global organization.” Part of that move came earlier this morning, when Guerrilla Games’ Herman Hulst was named new head of Sony’s Worldwide Studios.

But then he went into specifics. “The nature of AAA PlayStation 4 and certainly PlayStation 5 development… We’re not obviously going to have Worldwide Studios make a game for one specific European country,” he said. “And that might have been the case back in the PSP times with Invizimals [which was popular in Spain]. I think this will be where Shuhei Yoshida’s new task [of working with indies] will come in. If we are nimble, flexible, and global, we can work with smaller developers to allow those countries’ specific needs to be met.”

“When we look at this transition and the ambition to do things at a scale and pace that we haven’t seen, we have to look at ourselves and make certain changes. Some of which are in the ways we work, and some in the way we organize.”

The PlayStation 5 currently has a release period of holiday 2020. Hopefully mid-next year, we’ll get a closer look at the console’s design.


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