Medal of Honor: Warfighter gets massive Day One Patch, changes detailed

Medal of Honor: Warfighter

Electronic Arts and Danger Close has released a massive day-one patch for Medal of Honor: Warfighter. The update carries fixes and tweaks for issues in game's single-player mode. It also improves and fixes numerous things in multiplayer mode, rebalances weapons and more.

Medal of Honor: WarfighterYou can check out the entire changelog of Medal of Honor: Warfighter Day One patch below.

New Features:

  • Now able to add friends and join parties while in-game.
  • Can invite others to your platoon or apply to join a platoon while in-game.

General Tweaks and Fixes
Multiplayer Gameplay

  • Removed initial delay to Spec Ops Signal Scan charging.
  • Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
  • Increased the accuracy of server-side aiming prediction.
  • Fixed an issue with “Fall Back” spawning to improve its behavior.
  • Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
  • Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay

  • Added tutorial text to first sniper encounter to help teach player about bullet drop.
  • Fixed an issue where the default difficulty was set to Easy instead of Normal.
  • Fixed an issue where controls would become unresponsive under certain conditions.
  • Fixed an issue with one of the in-game cinematics.
  • Improved single player stability and fixed progression stoppers.

Matchmaking, Parties, and Platoons

  • Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
  • Players can no longer join an invitation only party without being invited.
  • Fixed issues with joining single players together into Fireteams.
  • Fixed an issue where Veteran platoon members could not reach Elite status.
  • Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the
  • platoon.
  • Fixed an issue where a member that is removed from a platoon becomes its leader.
  • Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
  • If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
  • Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
  • Fixed another issue where the platoon patch would no longer show up under certain circumstances.
  • Sending a platoon invite when both players are in-game now works properly.

Weapons

  • Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
  • Sped up the bolt action on the CS5, since it was longer than the TAC300.
  • Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
  • Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
  • Made switching between primary and secondary weapons much more responsive.
  • Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
  • Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade.
  • Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
  • Fixed clearance check for placing the Radar Jammer.
  • Fixed auto-ADS not working when peek-and-leaning while prone.
  • Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.

UI and User Experience
Navigation

  • Made the start button responsive as soon as the player enters the first menu screen.
  • Simplified the way players navigate and select in the My Gun and Class Select menus.
  • Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
  • Cleaned up a number of other small navigation quirks and issues.

User Experience

  • Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
  • Filtering servers by name now works properly.
  • Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
  • Optimized the login flow into Multiplayer.
  • Updated the MP Lobby to include a shortcut to creating a Party.
  • Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
  • Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
  • Fixed a 20 second hang during the Online Pass flow.
  • We now keep the queuing message open as long as the player is still queuing.
  • Clean up notification numbers when a new item is viewed.
  • Various other flow and user experience optimizations.

Visual Polish

  • We now turn off the HUD when we start to show the outro scoreboard.
  • Fixed display of text in disabled dropdowns.
  • Fixed some subtitle lines being cut off.
  • Removed hints and tips from the loading screens that were no longer valid.
  • Fixed the Player Banners to display the correct rank icon and number.
  • Fixed placement of auto-save icon on CRT TVs.
  • Fixed HUD elements not showing in certain cases.
  • Fixed animations in the post-match screens as they show the player’s progression.
  • Fixed the timer not displaying in the post-match screens.
  • Fixed player name tags not showing up in-game in Home Run.
  • Icons are now scaled on the sniper’s mini-map when they are using the bipod.
  • Updated the art used in the Player Banner.
  • Fixed some camera issues on level entry.
  • Fixed the demolitions class mask display in certain situations.
  • Fixed an issue that would cause some images not to display properly.
  • Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes

  • Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
  • VOIP team channel no longer includes players from the other team.
  • Round cycling no longer changes VOIP settings for the players
  • Fixed an issue with VOIP in the Home Run game mode.
  • Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
  • Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
  • Fixed muffled firing sounds when scope is zoomed in.
  • Localization fixes, in both audio and text.

Additional Fixes Made on PC and PS3
Multiplayer Gameplay

  • Improved the camera for the Apache.
  • Improved the aiming of the rockets in the Apache.
  • Improved Blackhawk functionality in Novi Grad Warzone.
  • Fixed a bug in the rules for pre-round in Combat Mission.
  • Fixed a couple of out of bounds issues in Sarajevo Stadium.
  • Fixed an out of bounds issue in Basilan Aftermath.
  • Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
  • (PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.

Visual Polish

  • Fixed an issue where support action icons were overlapping each other.
  • Kill messages should now better match timing within gameplay.
  • Improved readability of kill messages.
  • Fixed visual effects issue in Tungawan Jungle.
  • Fixed mini-map issue in Shogore Valley.
  • Improved visual fidelity of some of the flag images.
  • Smoothed transitions between screens in the Mulitplayer menus.
  • Fixed a visual glitch when adjusting the brightness in the Options menu.
  • Fixed a bug where the News in the MP Lobby was not showing up.

Misc Fixes

  • Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
  • Fixed a case of an explosion not playing the correct audio.
  • Various audio mix updates.
  • (PS3 – Japan) Various stability fixes.
  • Fixed functionality and list updates for Favorite and Recent servers.
  • Players with chat restrictions are no longer allowed to create their own platoon.
  • Platoon names and tags are now restricted to no more than 3 numerals each.
  • (PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
  • Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
  • Various stability and performance improvements.
  • (PS3 – Japan) Fixed an issue related to save file size calculation.

Additional Fixes Made on Xbox 360

  • Improved the handling of memory cards and saved profiles.
  • Improved handling of parties and Fireteam designations in Platoon matches.
  • Fixed an issue related to progression loss if the user removes the storage device.
  • Fixed an issue where a player’s class was changing without their input.
  • Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until
  • their first death.

Stability improvements.

  • Additional Fixes Made on PC
  • Fixed an issue where controller prompts were showing even though a controller was not plugged in.
  • Mouse wheel now works with all scrolling lists in the game.

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