All Seven Battlefield 4 Game Mode Revealed, Screens Also Released

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DICE and EA via official Battlefield blog unveils details and screenshots of all game modes present in Battlefield 4.

Battlefield 4

As per the details revealed, there are seven in total in Battlefield, all of them will be playable across the game’s ten maps. Every mode can be played on every map. Five return from previous games, while two (Obliteration and Defuse) are new.

Check out all the details along with screenshots below.

CONQUEST

  • Combat Type: All out Vehicle Mayhem mixed with infantry action
  • Location: Land, Sea, and Air
  • Player Limits: 24 players (XBOX 360, PS3) and 64 players (XBOX One, PS4, PC)
  • Commander Mode: Optional
  • In Beta: YES

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Conquest is focused on capture flags, eliminate enemy soldiers, and bring the enemy’s ticket count down to zero. The first team to bleed their opponent’s respawn tickets to zero are the victors.

DOMINATION

  • Combat Type: Fast paced infantry variant of Conquest
  • Location: Uknown
  • Player Limits: 20 players (All platforms)
  • Commander Mode: NO
  • In Beta: YES

Unlike Conquest, capturing flags is much quicker in Domination, and the ticket count is lower than in Conquest. You also lose tickets more slowly if you own a minority of the bases. This means that every kill made in Domination means much more for the outcome of the entire match than it does in Conquest.

OBLITERATION

  • Combat Type: Vehicle and Foot focus to deliver explosives
  • Location: Uknown
  • Player Limits: 24 (X360, PS3) and 32 (Xbox One, PS4, PC)
  • Commander Mode: Optional
  • In Beta: NO

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In Obliteration, a bomb spawns at a random location on the map. Both teams must fight to pick up the bomb, drop it off at one of their opponent’s three objectives, arm it, and destroy the objective. Once a bomb has detonated, the next one randomly spawns in a new location and the chaos starts all over. Compared to Conquest, the action in Obliteration tends to be heavily focused on wherever the bomb is located. Since there’s only one bomb at a time, you will often find yourself going from attacker to defender in the blink of an eye.

DEFUSE

  • Combat Type: Competitive close quarters combat
  • Location: Uknown
  • Player Limits: 5 vs. 5 players (all platforms)
  • Commander Mode: NO
  • In Beta: NO

We asked for competitive Battlefield and here it is. Defuse is a highly competitive and lethal. Each player is given a single life per round, every shot fired having the potential to drastically change the outcome. Teams can win by eliminating the enemy squad, or arming and detonating a military objective that they own (similar to the M-COM stations in Rush mode.)

TEAM DEATHMATCH

  • Combat Type: Classic team vs team based combat
  • Location: Uknown
  • Player Limits: 20 players (all platforms)
  • Commander Mode: NO
  • In Beta: NO

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Few game modes are as instantly recognizable as Team Deathmatch. The setup is deliciously simple: two teams face off in combat, with the first team to reach a preset number of kills emerging victorious. There’s nothing more to it – it’s the perfect game mode for when you’re short on time and crave instant action.

RUSH

  • Combat Type: Intense vehicle and infantry combat
  • Location: Uknown
  • Player Limits: 24 players (X360, PS3) 32 players (Xbox One, PS4, PC)
  • Commander Mode: Optional
  • In Beta: NO

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Another signature Battlefield multiplayer mode, Rush is an asymmetrical struggle between Attackers and Defenders. As the attacking team defeats M-COM locations additional areas on the map will open until the round is complete.

SQUAD DEATHMATCH

  • Combat Type: 4 x Squads (4 players) fighting with limited vehicle support
  • Location: Uknown
  • Player Limits: 16 players (all platforms)
  • Commander Mode: Optional
  • In Beta: NO

In Squad Deathmatch, four squads face off in a battle to the top of the leaderboard. The first squad to reach the preset number of kills in each round is declared the winner. Squad Death Match is a mode that takes the immediate action from Team Deathmatch and doubles the number of participating teams to deliver an intense battle to see who will emerge victorious.

A Note from DICE and EA:

Most game modes have a default time limit to prevent matches from going on for too long without a conclusion. In game modes like Team Deathmatch and Squad Deathmatch, we also have an overtime feature to make sure that they don’t end in a draw and that a winner is declared.