BioWare: Mass Effect Andromeda Not An Open World, But Exploration Based Game

David Hayter in Metal Gear Solid V

First thing you usually think when talking about Mass Effect as a series and as the upcoming RPG Andromeda is “open world”, isn’t it? Well, this is not the same thing BioWare thinks about, it seems, as producer Mike Gamble would not call it open world but an exploration-based title where you can, err, explore environments both from open locations and smaller.

Mass Effect Andromeda: Information From Xbox Magazine

“I definitely wouldn’t call Andromeda an open-world game. We like to use the term exploration-based game. Sometimes that happens in open spaces, but not always. You can cruise around some of these planets in the Nomad, but it’s not the traditional sandbox-type game,” Gamble told the Official Xbox Magazine (UK).

More interesting details about Mass Effect Andromeda were also discussed, like side quests being more varied and eye-catching in comparison with previous titles in the franchise, no level cap being set up as of now, loyalty missions providing reasons about why your crew had to leave the Milky Way and crafting thought as an optional component.

Other information from Magazine:

  • There are ‘several highly advanced alien races’ we’ll meet in Andromeda
  • Blades confirmed as a craftable melee weapon (we already knew hammers)
  • After a couple of encounters with the Kett, you’ll be able to craft some of their technology (they use plasma guns)
  • Crafting is entirely optional, not important to the story
  • Based on your dialogue choices, there can be tensions in the team
  • You see planets and stars fly by from the Tempest’s bridge, as windows on the ship give a view of your current location on the galaxy map
  • ‘Interrupts’ are not paragon/renegade, but ‘disarm’ for example (it’s a strategic choice, not a moral)
  • You’ll be able to understand the Kett motivations, they’re more nuanced as an enemy
  • There’s a whole separate storyline besides the Kett
  • The Kett were originally designed to be completely nude, but it was awkward in cutscenes
  • All squad members have a loyalty mission (they seem to be ‘a string of objectives’ rather than one single mission)
  • The loyalty missions will explain the squad members’ motivation for leaving the Milky Way
  • Side quests will be ‘more varied and interesting than ever’, says BioWare
  • Active abilities/powers (like Overload, etc.) have an alternate fire mode
  • There is no level cap, you can keep leveling until you run out of skills to put points into.

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