Crytek’s upcoming Xbox One exclusive game “Ryse: Son of Rome” runs at 900p and 30 FPS resolution. This has been a cause of concern among Xbox fans ever since its official confirmation because much better resolution i.e 1080p and 60 FPS was expected from Crytek.
According to P J Esteves, Design Director at Crytek, difference between 900p and 1080p is infinitesimal and players can hardly recognise it.
In a detailed explanation, P J Esteves said: “The difference between 900 and 1080 it’s like… when some of the best rendering programmers in the world, when we sit down and look at the difference and they’re like, no, 900 is fine, the difference is infinitesimal that you’re not going to really recognise it.”
“And then you look at the two and you go, well, what do we get for 900? Well PJ, you have 10 more AI on the screen. Sold! To a lot of people it might seem like an oversimplification, but it’s the absolute truth. What’s the best for your game? Games like a shooter, running at 60 frames per second would be important to me because you really want that twitch response.”
“So if people choose a lower res and a higher frame-rate, then as long as the game is good and it looks beautiful for what they’re doing or what they want to hit, then that’s fine.”
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