Cuphead Hits the Double Platinum, Devs Are Shock And Amaze

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On 29th September 2017, a game called Cuphead was released by a small indie studio called StudioMDHR. The game was released for the Xbox and Windows PC. Cuphead, before its launch had created a lot of hype for its unique, 1930’s style graphics. And after release, the game was set as a new benchmark for its difficulty level. Cuphead never stopped pleasing the fans and was a critical as well as a fan-pleasing game.

Cuphead Crosses Two Million Sales Figure

Recently, the game hit the Double Platinum mark, which is it has sold over 2 million copies. For an indie game, to sell 2 million+ copies within this duration is an achievement. Chad of StudioMDHR posted on their official website thanking the fans and expressing their surprise,

“Hello, friends! Much to our shock and amazement, we can announce that Cuphead has now sold over 2 million copies across all platforms. Even in our wildest dreams, we never thought our crazy little characters would be embraced by this many fans from around the world and we are continuously humbled by your support.

So to everyone who has drawn fan art, composed memes, performed songs, conquered challenge runs, streamed their playthrough, or just played Cuphead and had a good time, we love and appreciate all of you from the bottom of our hearts.

Thanks to the best fans in the world and here’s to a joyful 2018!”

Cuphead is an example of the old gamer saying “A good game doesn’t need to have good graphics”.

Now, StudioMDHR had mentioned that they will release an update which will enable online multiplayer, given that the game will be successful. Considering the current sales, the game looks to be pretty successful which might mean that an online multiplayer mode might be a possibility.

As we are on the subject of online multiplayer, Maja Moldenhauer, producer, of StudioMDHR herself said that “Chad and Jared grew up playing co-op together and they were like, OK this game HAS to be co-op. So, while it’s local couch coop for now, [we’re] looking into adding online at a later date.”