Dark Souls II Dev Talks About Graphics Visuals Difference Between PS4/XOne vs Last-Gen Port, Resolution, Multiplayer & More

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Recently, Bandai Namco announced Dark Souls II: Scholar of the First Sin for PlayStation 4 and Xbox One, however at the time of announcement not much details about graphics/visuals improvements were shared. But today, Game Director Yui Tanimura in a recent interview to popular Japanese magazine Famitsu talked about Dark Souls II PS4/Xbox One version resolution improvement, differences with last-gen port and many more things.

Dark Souls 2: Scholar of the First Sin

When asked about Dark Souls II PS4/Xbox One version differences as compared to last-gen port, Yui Tanimura explained in detail:

“If the resolution increases, since the image quality improves, the amount of visual information also increases. The sense of discovery changes a little. You can see something in the distance and perceive the smaller details. You can say “this one looks nice, so it’s all good” or maybe feel that it’s an enemy (laughs).

The amount of information perceived by the eye in dark places also increases. I think the sense of immersion and realism becomes quite different. For instance the situation in which you’re surrounded by spiders in Brightstone Cove Tseldora changes quite a bit with the increased specs.”

In addition to this, Tanimura explained next-gen version of Dark Souls II is more than just a graphics/visual remaster and series fans must expect and altogether fresh experience.

The placement of NPC also tends to be influenced a lot by hardware restrictions. This time we’re reviwing the placement according to the high specs. For example we can do things as increasing the number and types of enemies or relax their movement restrictions. But we’re not just randomly increasing the numbers, we’re also changing their methods of attack. In addition to that, we’re rearranging the item allocation and part of the loot.

Even to those people that have already finished the game, we want it to feel fresh for them. This is close to what you’d call a “Director’s Cut” version.

Lastly, when asked about improvements in multiplayer portion of Dark Souls II? Tanimura explained:

“We plan to provide more diverse situations that due to hardware restrictions we couldn’t achieve before. We’ll provide more information in the future.”

If you missed out on Dark Souls II PS4/Xbox One announcement, you can check it out here (first in-game screenshots, video trailer and more.)