Eidos Montreal is working on Deus Ex: Mankind Divided, which is slated for late 2016, but not on a multiplayer component. According to the gameplay director Patrick Fortier, the team won’t until this doesn’t fit properly into the narrative, which remains the core of the series.
In an interview released to Official Xbox Magazine, Fortier took BioWare’s Mass Effect series as an example, explaining that the Edmonton software house was great in introducing multiplayer with the third episode.
“Mass effect 3’s multiplayer is a very good experience. It’s proof that it can be done. I’m not saying that we can’t do it, but you know [BioWare is] in the fourth iteration [of its game] now, almost, whereas we’re only on the second of ours. There’s a lot of learning we need to go through! In the future, I think if we were to go in that direction it would have to be the topic of the game itself. The way we’re applying the formula, in the sense of the narrative component [impacting] all across the different disciplines, I think it would have to be that it makes sense story-wise.”
Luckily enough, the developer also think that this kind of work can’t be handled out of the office by an external studio, but it has to be handled by the very same creators of the main game.
“I don’t think it’s something that can be tacked on and supported sufficiently well through a third party developer, out of the office. It has to be fundamental right from day one that you’re trying to do that. You have to have the right idea and the right vehicle.”
It is likely, anyway, that Square Enix is working on some kind of Deus Ex multiplayer project as part of the Deus Ex Universe announced last year. We’ve yet to discover if this is a separate experience or something that will be added later on the Mankind Divided gameplay.