Square Enix will bring one of its most anticipated titles to the Game Developers Conference 2016, to be held in March in San Francisco. The game is Deus Ex: Mankind Divided and the focus will be on the Dawn Engine, the new graphics engine to power the second iteration in the Eidos Montreal rebooted series.
Among the most interesting aspects of the panel, we find Eidos and Umbra, the tech firm which offered a solution for geometry culling, discussing Mankind Divided’s use of static lights. Those have a positive impact on performances once processed, but being static can’t be moved or adjusted anytime.
Deus Ex: Mankind Divided is powered by the Dawn Engine, a heavily modified version of IO Interactive’s Glacier 2 thought to be capable of supporting current gen consoles and PC. The new engine also allows for improved rendering capabilities, real-time physics and advanced AI programming, among the other things.
Unfortunately, the game was recently delayed to August 23, while it was slated for February 23 at first – about one month from now. It is still releasing for PC, PS4 and Xbox One.