Dev Explains Why Assassin’s Creed: Unity Was “Impossible” on PS3/Xbox 360: “We Couldn’t Afford To Compromise”

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Many Assassin’s Creed series fans might wonder why the next installment in the franchise, Assassin’s Creed: Unity is not coming to last-gen consoles, PlayStation 3 and Xbox 360? According to game’s Creative Director Alex Amancio, Assassin’s Creed: Unity would have been “Impossible”.

Assassin's Creed: Unity

Speaking to our friends at Examiner, Alex said Assassin’s Creed: Unity scale is too large for last-gen consoles i.e. PlayStation 3 and Xbox 360 to handle and even if development team went for it they would have to make a compromise on Ubisoft’s goal for the game.

“We could not have built this game on cross-gen. Impossible,” Alex said. “I’ll give you one example of why: the crowd. It’s not aesthetic, it’s a gameplay element, it reacts to you, there’s faction in there you can hide with and more. We couldn’t make this game without a crowd and [last]-gen would not allow us to have crowds even remotely close to what we have. The visuals, the city is large, it’s a one to one scale. We used to be on about a two-thirds scale, like the Coliseum is on a third scale in Brotherhood. Everything is to scale in Unity, which means we can have seamless interiors. We now have the raw memory and power to do that.”

He further added: “Unity would not have been possible on [last]-gen. Since our main goal was to set the foundation for a new cycle of Assassin’s Creed, we couldn’t afford to compromise.”

But this is not the end of the world for PlayStation 3 and Xbox 360 owners, as Ubisoft have made a make-shift arrangement and are releasing an Assassin’s Creed title called as “Assassin’s Creed: Rogue” for PS3 and Xbox 360 later this year.