EA have today announced changes to how loot crates and progression will work in Star Wars: Battlefront 2 when the game releases on November 17th. Many players of the recent Beta were not too impressed with how they originally worked. I myself felt it was an obvious case of sticky fingers to have such a system in a full price game. Some folk disagreed, but it seems the feedback did not land on deaf ears.
Truthfully, I enjoyed my time with the Beta, and it irked me to see a potentially solid title be burdened with what I considered to be unfair microtransaction practices. I’m glad to see EA and DICE implement the changes listed below. People can still embrace the microtransactions if they wish, they just no longer act as a shortcut around actually playing the game.
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You’ll need to reach a certain rank to craft upgraded Star Cards. You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.