Fallout 4 Director Provides Details About Graphics, Impact Of Skyrim On Game’s Development, Speaking Protagonist & More

Todd Howard has provided some more details about Fallout 4 after Bethesda E3 2015 press conference. The game director discussed new engine features for PC and current-gen platforms, open world mechanics and the reason why the protagonist has now a voice.

Fallout 4 Concept Art

First of all, the details Howard discussed regarding the technological standpoint are interesting, especially after someone claimed the first trailer was cheap:

“Well clearly you have the next gen consoles. The PC can do a lot more now. For the kind of things we do, it’s the memory actually. Having consoles a lot more memory allows us to do big dynamic things and that’s important to us.”

Then, the open world thing, where Skyrim teached a lot to Bethesda’s developers:

“One of the things we do, particularly given the success of Skyrim you get a lot more date on how people experience an open game, so we don’t want to give that up. We will sacrifice certain things to make it completely open and whereas in other games you can be on a quest or something, on our game we can be on every quest at once. I don’t want to spoil anything but one of the things we have spent time on is how does someone experience an open world while doing all these things and how do we tell a really strong story along with that.”

Howard also talked about the reason why the protagonist, for the first time ever in the series, now has a voice and speaks with other characters:

“If you take a look at how stories are being told and a lot of them have a voiced character so if you weren’t looking at our games before, you would expect the character to be voiced. Our main anxiety with doing a voiced character is finding the right voices. We have two great voice actors doing the male and female and they have been fabulous and also how much time they had since we did not wanted to hold back any of our writing. They have been been recording stuff for the last two years. They have each recorded over 13,000 lines of dialogue. It has come out great and it allows us to do storytelling and emotional moments that we could not quite hit before.”

Fallout 4 will be available on November 10 for PC, PS4 and Xbox One.