How about buying a game for just $60 and then suing developer/publisher for not delivering a promised particular feature and asking for $5 Million as a compensation package. A man from Northern California is doing this same thing to Sony. Douglas Ladore is suing Sony over Killzone: Shadow Fall’s 1080p graphics claims. Ladore argues that Sony wrongly marketed Killzone: Shadow Fall as a native 1080p title, and used a “technological shortcut that was supposed to provide subjectively similar results.”
This whole Killzone: Shadow Fall 1080p controversy was brought to light by our friend at Digital Foundry way back in March 2014. DF discovered in their Killzone: Shadow Fall tech analysis that the game runs at 960p and not the promised native 1080p.
Digital Foundry stated:
“Shadow Fall uses a horizontal interlace, with every other column of pixels generated using a temporal upscale – in effect, information from previously rendered frames is used to plug the gaps. The fact that few have actually noticed that any upscale at all is in place speaks to its quality, and we can almost certainly assume that this effect is not cheap from a computational perspective. However, at the same time it also confirms that a massive reduction in fill-rate isn’t a guaranteed dead cert for hitting 60fps.
Immediately after this discovery, developer Guerrilla Games was forced to issue a detail clarification i.e. admitted of their wrongdoing or using technological shortcut to achieve subjectively similar results
Guerrilla Games admitted:
“In both SP and MP, Killzone Shadow Fall outputs a full, unscaled 1080p image at up to 60fps. Native is often used to indicate images that are not scaled; it is native by that definition.
In multiplayer mode, however, we use a technique called ‘temporal reprojection’, which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.
Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in Killzone Shadow Fall goes further and reconstructs half of the pixels from past frames.
We recognize the community’s degree of investment on this matter, and that the conventional terminology used before may be too vague to effectively convey what’s going on under the hood. As such we will do our best to be more precise with our language in the future.”
It seems like Mr. Ladore is not happy or satisfied with this explanation from Guerrilla Games and hence suing them for 5 million dollars for false advertisement, unfair competition, fraud, misrepresentation. Do you guys agree with Mr Ladore? Tell us in the comment section below.