Fergusson talks about Gears of War for Xbox One Development: “It’s About Managing Betrayal For Fans”


The next instalment in Gears of War series for Xbox One is in development at new developer Black Tusk Studios. Rod Fergusson, Studio Manager at Black Tusk Studios in a recent issue of OXM talked about what all things development team are keeping in mind for new Gears of War for Xbox One.

Rod Fergusson stated that its pretty important to keep track of fans mind because if they make some massive changes in new Gears of War, fans will complaint its too different from what they wanted and going other way around i.e don’t change much and folks will complain it’s the same old.

Gears of War 4

On new Gears of War for Xbox One general direction, Fergusson said: “It’s the same thing with all sequels,”

This isn’t a great way of phrasing it but I always talk about shipping a sequel to customers as ‘managing betrayal’. They want something new but they don’t want something so new that it doesn’t feel like what they want. But if you put out something that’s very familiar and is the same as the game they just had, then it’s like ‘I’ve already had this. This isn’t new enough.'”

He later added: “You actually have to betray them enough to give them something new and surprising but not so much that they disconnect, and I think that is a big thing that we have to focus on,”

“It’s how we can innovate and bring something new to the franchise while at the same time really proving that we understand Gears – that this is the franchise that you know and love.

“So I’ve already given multiple speeches to the team like ‘here are the core tenets of Gears, here are the things that won’t be changing, and here are opportunities for us to innovate that we think we can knock out of the park.”

So there you have it folks, development team at Black Tusk Studios on new Gears of War for Xbox One is keeping track of every minute details about what fans want.