For Honor Getting Major Gameplay Improvements, Ubisoft Details All New Incoming Changes

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In a Reddit thread, Ubisoft revealed some of the upcoming gameplay improvements we’ll be able to enjoy in For Honor, the just released melee combat multiplayer third person action game. It’s pretty good, critics and public agree, but there’s room for improvements, so Ubisoft Montreal keeps working on features and balance rather than simple content.

For Honor Gameplay Improvements Detailed

Let’s take a look at those improvements:

Bots Replacing Players in Duel / Brawl / Elimination Game Modes:

In response to player feedback from Beta, we will address your concerns regarding Bots with full health replacing leaving players. We will now replace the leaving player with a dead Bot in Duel, Brawl, and Elimination game modes. This will effectively make you win the current round if it was the only opponent left alive. For the rounds that follow, the Bot will stay in place of the player.

Conqueror and Berserker:

  • Currently if your opponent blocks a light attack from these two characters, they can combo into a free Guard Break. This will no longer happen. <–edited to clarify!


  • We will address the bug where the second and third stabs from a guardbreak do not apply bleed.


  • Light Attacks: reduced recovery time
  • Light Chains: reduced time between attacks
  • Pouncing Thrust &amp; Hunter’s Strike: Increased damage and link options after those moves
  • Shield Crush: add link to Light Attack chains
  • Hunter’s Rush: reduced recovery time

Guardbreak Counter (All Heroes):

  • Currently you can’t counter a guardbreak during a guardbreak attempt. This will be return to the previous behavior seen in the Beta.

Anything left you’d like to see fixed or re-balanced in For Honor? Let us know it in the comments below.