God of War (PS4) Director Slam EA’s Comment On Linear Games, Calls It “Just Utter Nonsense”

Electronic Arts is not new to controversies – we all know what happened with the Star Wars Battlefront II (the massive backlash of fans against Loot Boxes and Microtransaction) and before that the publisher took the decision of shut down Visceral Games, the studio which was working on a brand new Star Wars game. Both these decisions did not go down to well with the fans, and it brought a lot of bad publicity to the Electronic Arts and Star Wars video game franchise. If you have thought that it could not get any worse than this – here’s a statement from Electronic Arts Chief Financial Officer Blake Jorgensen on why Visceral Games was shut down and the development work of new Star Wars game that the studio has been working on for a while was moved to EA Vancouver and Motive?

Visceral Star Wars Games Was Canned Because It Was Linear - EA

Speaking to the investors at the Credit Suisse 21st Annual Technology, Blake Jorgensen revealed the reasons behind shutting down of Visceral Games – he termed it as a “Economic Decision” and added that in the last 5 or 6 years the studio shrunk in size (just about 80-odd developers were working at the studio) and this low-developer count was one of the reasons behind moving development work of new Star Wars game to the EA Vancouver and Motive.

In addition to this, Blake Jorgensen stated that Visceral Games was trying really hard to develop a game that “really pushed gameplay to the next level”, but EA didn’t like it that much and the publisher was of the opinion that (after reviewing it multiple times) the new Star Wars game from Visceral Games was “much more linear game, that people don’t like as much today as they did 5 years ago or 10 years ago.”

Personally, I would not like to comment on this REASON from Electronic Arts Chief Financial Officer Blake Jorgensen, but would like to notify you what exactly Cory Barlog – God of War Director has to say on this – “oh dear god EA, just utter nonsense”

On Twitter, Cory Barlog said: “From article about EA exec commenting on Visceral game – “As we kept reviewing the game, it continued to look like a much more linear game [which] people don’t like as much today as they did five years ago or 10 years ago,” Jorgensen said – oh dear god EA, just utter nonsense!”

When many fans try to clear things up with Cory – this is how he handled the situation. When asked: I think what he meant to say is that people don’t enjoy shitty linear games which are true of any game. People don’t enjoy shitty games.

Barlog replied: “Yeah people don’t enjoy bad games, sure, but they are also pointing at linear games as if linear is some kind of dig. I just can not disagree more. Great linear experiences will always be great! But that is just my opinion as a purveyor of linear stories, so I am biased as f**k!”

Do let us know what you guys think of this new statement from Electronic Arts CFO?