HB Studios Outlines PS4 High Specs Benefits: “Use of Compute Shaders, Procedural Generation, Minimal Loading Time”

HB Studios is currently working on The Golf Club for PS4, Xbox One and PC. The game is scheduled to launch in Spring 2014. We recently got in touch with HB Studios’ Anthony Kyne, and talked about how Playstation 4 high specs (Unified Architecture, 8GB GDDR5 RAM and GGPU) has been helpful in development of The Golf Club.

The Golf ClubWe asked Anthony Kyne: “From critics to fans to developers, almost everyone in the video-game industry praised PlayStation 4’s unified architecture, 8GB GDDR5 RAM and its GGPU, as a developer what you have to say about PS4, how helpful have these high specifications been in the development of The Golf Club?”

Coming from the old days of development, it’s great to not have to worry about every bit! I remember working on the Sega Mega Drive and Commodore Amiga where RAM was more precious than gold.

For this project the biggest benefit has been the ability to use Compute Shaders, it means that the procedural generation is seamless. We have minimal loading times and the whole course is there to play, not just one hole. Not having to load each hole at a time makes the game very quick and easy to enjoy.

HB Studios are targetting 1080p/60 FPS resolution for The Golf Club on both PS4 and Xbox One. Anthony has already confirmed to us that they have touched 1080p mark but its not quiet running at 60 FPS. This means we still have to wait for the actual hard figure for FPS.