The voice acting in The Elder Scrolls IV: Oblivion was plagued by some small issues, and it impach on gamer’s immersion in its incredible world. Bethesda however seems to have learnt from their mistake and so assured fans of the franchise that Skyrim won’t suffer from the same problems.
Todd Howard, executive producer at Berthesda Game Studios said, “The actors have gotten better at it over time,”
“They’ve done more videogames, and they understand this isn’t a back- and-forth scene – this is: ‘You’re going to read a bunch of responses that could happen.’ We’re doing a lot more in Hollywood now, recording over there.
There were technical issues as well that didn’t help the performances in Oblivion: “It used to be an issue with disc space; on Oblivion we were literally running out of room on the disc for voice, and we’ve since solved that – there are better compression techniques.”
So we’re not really limited by the physical media as much as how long it takes to record it,” Todd Howard told Edge. “And the issue actually becomes… you know we’re doing the games in five major languages? So the amount of time it takes to record in English and French and German and Italian and Spanish – it’s a pretty major undertaking.”
“Ultimately at the end of the day it’s time and money, and we’re spending more time and spending more money on it.”