Sucker Punch’s Playstation 4 exclusive title, “Infamous: Second Son” is one of the spectacular looking next-gen title. The lightning effects, graphics/visuals has received praises from both critics and developer community.
Recently at Game Developers Conference 2014, Sucker Punch’s Lead Engine Programmer Adrian Bentley showcased few slides detailing game’s engine and how development team used the resources of PS4 such as 8 GB RAM, CPU, GPU and others.
Adrian Bentley confirmed that Infamous Second Son used only 4.5 GB of PS4’s RAM and just six cores of eight cores included in console’s CPU. You can view full breakdown and lot more technical details in the slides below.
Also check out few comparison screenshots showing how Infamous: Second Son looks with and without its much talked about advanced lightning and reflection effects: without each effect at the top, with it at the bottom.
More Comparison Screenshots
We are still in early days of next-gen consoles life-cycle and are seeing results like this. I just can’t wait to see what Naughty Dog has in store for Playstation community with Uncharted for Playstation 4.