iOS Games With Loot Boxes Must Disclose Item Drop Rates In Advance

Star Wars Battlefront 2

A lot of video game developers try to stay away completely from adding Loot Boxes and Microtransactions to their games, however, there are few who not only adds them but openly advertised them without revealing all the minute details about how these features are going to work in their game. We all know how the microtransaction and loot boxes worked in with Star Wars Battlefront II. Is there any way to regulate these things? You will be shocked to know that it is possible for platform holders to curb these malpractices – APPLE has just exactly done this.

Star Wars Battlefront II Loot Boxes Controversy

Apple recently updated their APP Store Guidelines with a statement: “Apps offering “Loot Boxes” or mechanisms that provides a randomized virtual item for purchase must disclose the odds of receiving each type of item to customers prior to purchase”.

This means iOS app developers who are including Loot Boxes in their video games or app should tell players beforehand (i.e. before they put in their money) about the odds of receiving items to users.

There is already a regulation in China which requires developers to disclose the loot box odds. Previously, players who wanted to get the Loot Box odds information – they were required to go through a lengthy process of going to the Chinese website of that particular games, do a Google Translate and search for that particular information. With this new move from Apple – things are going to be very smooth.

I just hope that other platform holders do take a note of this and make changes to their guidelines accordingly.