During a recent interview with Glixel, Hideo Kojima provided some new information about the upcoming and much anticipated PS4 exclusive Death Stranding, and in particular he discussed some interesting details regarding the vision leading to its inception. It looks like Kojima, opposite to the first look we’ve given the game, is not renouncing to some of his most iconic design traits.
In particular, the game will still future lots of humor, but in a way that doesn’t feel like forced or somehow capable of ruining the atmosphere. Moreover, he said Death Stranding is set to be a “big game”, possibly meaning it’s pretty long, and that it won’t be always as dark as it was in the last The Game Awards trailer.
“Humor is a very important aspect for the games. You play a game for a very long time – Death Stranding is a big game, too – and you put stress on the player and you lead them through peaks and valleys. Humor is an important aspect to make sure the player can enjoy playing across these peaks and valleys. So we’ll have humor in this game too, but to a degree that it doesn’t ruin the world setting. It will be at an appropriate level,” he said.
In another portion of the interview, Hideo Kojima also commented that this won’t be a horror game. Death Stranding is releasing sometime in 2018 for PlayStation 4. Hopefully, it won’t keep us waiting too long.