That Metal Gear Solid V: The Phantom Pain was going to be much bigger than the game we’ve been playing so far is a given. Now we have even more details about features that were all of a sudden cut by Konami, maybe because of the troubled relationship between the publisher and series creator Hideo Kojima.
According to gamers who have been able to put their hands in The Phantom Pain’s files, indeed, it looks like there was going to be a level editor for us to work upon the multiplayer maps and perhaps create some challenges that other players could embark on in some kind of asynchronous fashion.
There’s even a TGS 2014 FOX Engine demo showcasing this feature, which was possibly used as a tech demo display the possibilities of the game engine running Metal Gear Solid V: The Phantom Pain. This doesn’t necessarily mean the feature was cut from the final game, as it could have never been planned to be part of it – it’s just a demo. But, then, what does the code included in The Phantom Pain files mean?
Is this a feature you would like to see included in the current Metal Gear Solid game or even in its sequels? I this going to work in your opinion? Let us know your idea in the comments section below.