Microsoft Clarifies: “DX12 Will Have Substantial Effect On Xbox One, But Devs Have To Make Use Of It”

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At Windows 10 Conference, Xbox Division Boss Phil Spencer announced some interesting new details about their upcoming graphics API, DirectX 12. This new much awaited and highly anticipated API will improve graphics performance by whooping 50% margin as compared to DirectX 12, reduces CPU overload and many more things.

Xbox One

How will all this be possible? Stardock CEO Brad Wardell via Twitter shared an interesting image of Intel 5960x under very heavy load, and stated that handling of such type of load with DirectX 11 is not possible, and Intel should be very excited about the arrival of DirectX 12.

In another news, Aaron Greenberg, Marketing Boss of 1st & 3rd Party Game Studios at Microsoft has officially confirmed that DirectX 12 will have a substantial effect on both Xbox One and PC, but developers should know how to make use of it. When asked by a fan on Twitter: “Dx12 going to effect x1 substantially? Or more PC”? Greenberg replied:

“Both, but devs have to make use of it.”

This is completely opposite of what Xbox Division Boss Phil Spencer said about DirectX 12 performance on Xbox One way back in June 2014:

“It will help developers on Xbox One. It’s not going to be a massive change but will unlock more capability for devs,”

It seems like Microsoft has made some massive improvement since June 2014, and Xbox One will receive equal performance benefit from DirectX 12 as compared to PC.

DirectX 12 is scheduled to launch at the end of 2015. Tell us in the comment section below what are your expectations from DirectX 12 for Xbox One?