According to a recent Wall Street Journal article, the 64Gb game cards for Nintendo Switch will be delayed until 2019. “Nintendo Co. told outside game developers it is delaying delivery of 64-gigabyte game cards for the Nintendo Switch console until 2019, people familiar with the matter said, meaning gamers may have to wait longer for some data-rich software titles.
Nintendo had planned to make 64-gigabyte cards available to partner developers in the second half of 2018 but recently told them that it would push the date back to 2019 owing to technical issues, according to people with direct knowledge of the discussions.
They said the notice disappointed some software makers, especially U.S.-based publishers that often produce data-heavy games. Those publishers may wait for the 64-gigabyte card to release those kinds of games for the Switch.”
The 64Gb version of the game cards was planned to be launched in Q2 of 2018, but according to Nintendo, due to technical issues, it has been delayed to 2019.
This means the Switch games which might require more storage which is not provided by the current game cards will have to find other ways to make the game available to the players, preferably as downloads.
The best example of the solution of limited storage is DOOM, in which the campaign is available on the game card and the online multiplayer as a download.