Occulus recently announced a Rift price cut, bringing the asking price for their VR headset to $399/£399. This comes just two months after the HTC Vive announced their own price cut. It seems we have moved past the early adopter stage of VR and both companies are now firmly aiming at the people still on the fence.
Occulus are taking this a step further, also announcing the Go headset. Go is an all in one headset without the need to plug it into a PC. It is slated as having a $199 price tag. You can read everything Occulus have to say about the Go on their blog.
This all-in-one device makes VR more accessible than ever and represents a huge leap forward in comfort, visual clarity, and ease-of-use.
The headset is super lightweight, and the new fabric used for the facial interface is soft and breathable.
The high-resolution fast-switch LCD screen dramatically improves visual clarity and reduces screen door effect. And the next-generation lenses are our best ever—offering a wide field of view with significantly reduced glare.
Oculus Go also ships with integrated spatial audio. The speakers are built right into the headset, transporting you straight into VR and making the headset easy to share with someone else. If you need it, there’s also a 3.5mm headphone jack for private listening.
It’s clear that Occulus are going after people who feel VR is either too expensive or too burdensome to explore right now. They will also be rolling out a software update for the Rift. This includes UI overhauls and a more customisable Home, their virtual home-screen.
Where do you land on VR? At the moment I see it as an expensive experiment, but little else. Occulus and others seem to be going all in on the technology, though, which is nice to see. It’s not hard to see why, as VR has the potential to change how we see and interact with information, how we train, and how we work.