Patch 0.2 Changelog – Star Wars Battlefront II

DICE has released the very first Patch 0.2 for Star Wars Battlefront II. It updates the game to version 0.2, but if you are on PlayStation 4 then you will be notified about it as version 1.03. The size of the Patch 0.2 is just 480MB. The official changelog has been posted on the game’s official forums and as per the details in it, the update fixes many launch issues related to Gameplay and User Interface. You can read the complete Patch Notes below.

Patch 0.2 Changelog - Star Wars Battlefront II

Patch 0.2 Changelog – Star Wars Battlefront II

Gameplay

  • Reduced the spawn wave timer on Strike from 10 to 5 seconds.
  • Tweaked spawn positions on Tatooine.
  • Fixed an issue where the players would sometimes not be able to deploy as the AT-AT.
  • Fixed an issue where Rey’s lightsaber would sometimes disappear.
  • Fixed an issue where joining a game after getting a friend invite would trigger the incorrect camera view.
  • Fixed an issue where footprint marks would sometimes leave strange lines on the ground when walking.
  • Fixed an issue in Starfighter Assault where killstreaks would not calculate correctly.
  • Fixed an issue where weapon VFX went out of sync when quickly transitioning between 1st and 3rd person camera.
  • Fixed an issue where the NT-242 would cause too much damage against the AAT.
  • Fixed an issue where controller input would be lost intermittently in the UI.
  • Fixed an issue where the charge would float in mid-air on certain objectives in Strike.
  • Fixed an issue in single player where some objectives did not trigger as intended, causing players to get stuck on certain objectives.
  • Fixed an issue where Kylo Ren’s appearance reverts to the default version after he has been eliminated.
  • Fixed an issue that prevented player to deploy in the AT-RT during the first phase of Galactic Assault on Hoth.
  • Fixed an issue where the HUD would not update correctly on Strike.
  • Fixed an issue where players could get stuck in the environment on Jakku while playing Strike.
  • Fixed an issue where the game would sometimes get stuck in the loading screen while loading the campaign.
  • Fixed an issue where players could interact with game mode objectives from greater distances than intended.
  • Fixed an issue where certain HUD element were visible when in ADS while playing the campaign.
  • Fixed an issue where players would get progress toward Bossk specific milestones when playing as Han Solo.
  • Fixed an issue where the TL-50 alternate fire loses functionality until fired again when swapping back and forth between weapons during the campaign.
  • Fixed an issue where players could get stuck in the pause menus when reloading checkpoints in the campaign.
  • Fixed an issue where the AAT would sometimes spawn beneath the MTT in Galactic Assault, rendering it unable to move.
  • Fixed an issue where the game would freeze if players attempt to pause the game at certain zone transitions.
  • Fixed several graphical and texture issues that would occur during the campaign.
  • Fixed an issue that would cause texture flickering on Multi-GPU configurations.

User Interface & HUD

  • Fixed an issue where text would overlap in the Crate opening screen.
  • Fixed an issue where text would overlap in the Star Cards Trait description screen.
  • Fixed an issue where text would have bad line breaks in the account sign-up flows.
  • Fixed an issue where card names are cut off incorrectly in the Equip & Craft screens.
  • Fixed an issue where certain Hero names overflows in the Character select screen in Heroes vs Villains.
  • Fixed an issue where several ability names have bad line breaks in the Collection screen.
  • Fixed an issue where switching between screens would sometimes cause problems with the UI.
  • Fixed an issue that caused the Social Hub system to behave incorrectly if a players account had more than 100 friends.
  • Fixed an issue where Weapons & Star Cards equipped on Iden from the Character screen does not reflect in-game.
  • Fixed an issue where some Star Cards would be available without their required Star Level being achieved.
  • Fixed an issue where progress is not tracked correctly in the UI for certain milestones.
  • Fixed several typos or incorrect information displayed in the Trooper Milestones.
  • Fixed several issues where localized text did not appear correctly in certain screens.
  • Fixed several issues where text would have spelling errors for certain languages.
  • Updated art for certain Star Cards.

General

  • Fixed an issue where the player’s saved data would be erased if starting the game with no controllers connected.
  • Fixed several clipping issues that would occur during the campaign.
  • General stability and performance improvements.
  • Fixed several collisions issues.

In another news, the sales of Star Wars Battlefront II in the United Kingdom is not up to the mark. According to the report from UK Chart-Track, Star Wars Battlefront II sales are down by a margin of 60% as compared to the first Battlefront game that was released in 2015, and it is down by a margin of 50% as compared to Battlefield 1 (a FPS game from DICE that was released in 2016).