PUBG Dev: Don’t Just Lift Things From Our Game, Put Your Own Spin In Battle Royale Genre

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Which game gave birth to a new video game genre called “Battle Royale”? Almost all of you will answer this query as “PlayerUnknown’s Battlegrounds“, and it’s true in each and every sense. The game has sold over 24 million units on PC in 2017, becoming a next big thing and the gaming phenomenon in the video game industry. It’s a feat that anyone of us will proudly wear on our chest and Brendan Greene is doing exactly the same. However, even after such a massive success of PlayerUnknown’s Battlegrounds, there is one thing that is giving the sleepless night to Brendan – how to keep PUBG safe from CopyCat games?

PlayerUnknown's Battlegrounds Dev Calls Fornite Copycat

Speaking at Radio 1’s Gaming Show, Brendan Greene talked on the topic of how some of the recently released games have lifted things from PUBG and added them to their game (is he referring to Fornite’s Battle Royale Mode? to tell you the truth he is). Brendan stated that he wants the developer to work harder and bring new creative things to their Battle Royale game rather than lifting things up from PUBG.

“I want other developers to put their own spin on the genre… not just lift things from our game,” Brendan said. “I want this genre of games to grow. For that to happen you need new and interesting spins in the game mode. If it’s just copycats down the line, then the genre doesn’t grow and people get bored.”

Brendan Greene then talked about the lack of Intellectual Property (IP) protection in video games and why it is the need of the hour to bring in some kind of an IP protection for video games as well.

“There’s no intellectual property protection in games” Brendan explained. “In movies and music there is IP protection and you can really look at your work. In gaming that doesn’t exist yet, and it’s something that should be looked into. Some amazing games pass under the radar. Then someone else takes the idea, has a marketing budget, and suddenly has a popular game because they ripped off someone else’s idea. I think it’s something the industry needs to look into. You’re protecting the work of artists basically. Games are art for a large part, and so I think it’s important they’re protected.”

The problem highlighted by Brendan indeed exist in the video game industry, but I don’t know how many developers will come in support of him. What do you guys think – the demand of Brendan for some kind of IP Protection is legit or he is just making some baseless allegations? Share your opinion with us in the comment section below.