As promised, Albert Penello has finally issued a detail explanation on recent Call of Duty: Ghosts on Xbox One unplayable offline/DRM Requirement controversy.
Via NeoGaf, Albert Penello stated that Xbox One console is still in pre-release state and final build is not yet complete as certain tweaks and minor adjustment is yet to be made.
You can read below full response of Albert Penello below:
FYI it’s 11pm on a Sunday, so people aren’t exactly quick to respond to work email. I wanted to check in before I shut-down for the evening. This is what I believe is going on:
We still have two more weeks before launch – the console is in a pre-release state. We are doing regular updates – I personally took one a few minutes before he posted. His build is now old. This is why we were saying we didn’t want people on early – it’s not done yet.
This behavior is only because we are in pre-release. When we launch, console will work exactly as you expect today on 360.
For sure this has nothing to do with requiring a connection. There is no “DRM removal” in the Day One update because none of the consoles were ever built with that stuff in it.
This also has nothing to do with COD. The Day One update just brings the SW up to date with the latest versions vs. what’s on the box. But there is no 24 check in, that’s for sure.
Albert Penello was forced to issue this clarification because early Xbox One owner MoonLightSwami stated via Twitter that Call of Duty: Ghosts is not at all playable offline on his Xbox One, read full details on this Controversy HERE.
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