Dev: We Are Building PlayerUnknown’s Battlegrounds As A Service Like CS: GO, Not As A Game

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PlayerUnknown’s Battlegrounds made its debut on Steam FOUR month ago under Early Access category and since then it has sold over 6 million units worldwide, a feat never seen before in this Early Access Games category. So with big success comes big responsibility: Is Brendan Greene and Bluehole ready to tackle it? It seems like the future plan for PlayerUnknow’s Battleground is well in place and Bluehole is executing it slowly and steadily. Speaking to our friend at CNET, Brendan Greene revealed that Bluehole plan is to develop PlayerUnknown’s Battlegrounds as a SERVICE and not as a GAME, and the support plan is for 10 years.

PlayerUnknown's Battlegrounds Future Plan

“My boss says we’re building this as a service, not as a game. Over the coming years, we’re just going to keep upgrading and keep improving and keep adding to the game, much like what Counter-Strike: Global Offensive has done. We’re not looking at this as a short term game, we’re looking at this as something we want to do for the next 10 years.”

In addition to this, Brendan Greenberg explained the reason behind his too much hate towards today’s AAA games (BEWARE: Some of you might agree with the reasons): Difficulties And Boss Enemies. Read the full explanation below.

“I wanted to create a game where you really value your character, you didn’t want him to die because he’s important to you. My frustration with a lot of AAA game titles was that they weren’t hard anymore. Once you die two or three times, you know where the enemies are coming from, and in a lot of the bigger titles, the ending.

I come from an era where the end boss for a game, you spend f****** days or weeks trying to beat him. With a lot of the AAA titles these days, there’s no boss at the end. Just press F at a particular time, and it plays the cut sequence at the end. That left me very disappointed.

Why I like our playground, so to speak, is because you’re facing off against other players and they’re the hardest to beat. Especially if they’re skilled players who have been playing a while, you have to become better to beat them.

Even with our zombie mode, there’s no AI. It’s 90 players playing as zombies, so you’re not dealing with AI, you’re dealing with clever people.”

With these wordings of Brendan, one thing is pretty clear: PlayerUnknown’s Battlegrounds is going to get bigger and better with each passing UPDATE/Patch. I also like this open attitude of Brendan and to some extent agree with his view on today’s AAA games. What do you guys think? Share your opinion with us in the comment section below.