The controversy surrounding Star Wars Battlefront II is getting bigger and ugly with each passing day. With just a few hours left for the release of the Battlefront II worldwide – negative reports continue to arrive on the internet. This latest one is from our friend at SWTORStrategies which states that it is going to take a total of 4528 Hours of gameplay or a whopping $2100 to unlock everything in Star Wars Battlefront II. To back up their claim, the publication provided a full breakdown of things i.e. microtransactions and loot boxes in Battlefront II and this is what the Grand Total came to: “There is a grand total of 324 cards. Upgrading these will require a total of 155520 crafting parts. This requires opening a grand total of 3,111 loot crates which will require 4528 hours of gameplay.”
And when you convert this thing into a Final Cost in Crystals, this is what the figure comes up to: “The 600 credits received from a hero crate is worth 27% the cost of a hero crate. This is equivalent to 30 crystals. To account for this, I reduced the cost of a hero crate from 110 crystals to 80 crystals. 12,000 crystals can be bought for $100. Opening the required 3,111 loot crates requires 248,880 crystals. If you only purchase $100 crystal packs, this will cost $2,100.”
These are seriously some eye-raising and shocking figures and the worst part for Electronic Arts is that reports like these continue to arrive on the internet until today. What I can sense is that the damage has been done to them and now it’s all in the hand of the Electronic Arts to bring it down by giving in to the demands of the community, but it seems like they are not in a mood to listen at the moment. The publisher recently did an AMA session on Reddit, but the response from them fails to satisfy the Star Wars Battlefront Community on Reddit – Here are some of the popular and trending threads right now live on Reddit (currently trending):
- 1: TL;DR of the AMA: “We’ll be [looking into] changing parts of the game you hate which may or may not be satisfactory or even happen. Except for gamble boxes, microtransactions, and anything that makes us money… we’re keeping those.
- 2: The AMA made it clear EA isn’t backing down. We can’t either.
- 3: AMA Summary: buy the game, trust us that we’ll fix it at some point
- 4: EA, it’s very clear to everyone you aren’t listening
- 5: PSA: The AMA answered NO questions. Do NOT let EA trick you. This is a PR stunt at best to buy them time so they can launch the game and make money.
We can clearly make out from these threads – Star Wars Battlefront community is not at all happy with the way EA has handled microtransactions and loot boxes in the game – and they are using every possible platforms available to them to get the attention of the EA. On Metacritic, Star Wars Battlefront II has a rating of “0.9” (at the time of writing this) – making it one of the Oe of the “Lowest User Scores” games of all time on Metacritic.
Star Wars Battlefront II Breakdown
I’m assuming that all cards are already possessed, are at level 3, and that the player has 0 credits and crafting parts left over. I’m also assuming that all one time rewards (challenges and level rewards) were used while getting the cards to level 3, so they are not factored in.
Cards from loot crates are assumed to be level 1 55% of the time, level 2 40% of the time, and level 3 5% of the time. Duplicate credit values are assumed to be 200 for a level 1, 400 for a level 2, and 600 for a level 3, this makes the average card level 1.5 and makes the average duplicate worth 300 credits. Loot crates are assumed to provide an average of 2 cards. Crafting parts are assumed to average 50. This makes the value of a crate (once you have every card in the game) worth 600 credits and 50 crafting parts. The credits are accounted for by reducing the cost of hero crates from 2,200 to 1,600.
The cost of upgrading a level 3 card to a level 4 card is 480 crafting parts. Only hero crates are bought because they are the cheapest source of crafting parts.
Players earn credits at a rate of 1,100 credits per hour. Loot crates required are rounded up. All totals for gameplay hours are rounded to the nearest whole number. This estimate ignores the time required to get all cards to level 3, the time required to unlock all heroes, and daily crates.
- Troopers: There are 17 cards for each of the 4 base troopers. This totals 68 cards and will require 32,640 crafting parts. This will require opening 653 loot crates which will require 950 hours of gameplay (238 hours for a single base trooper class).
- Enforcers: The enforcer class type has 5 cards. Upgrading these requires 2,400 crafting parts. This will require opening 48 loot crates which will require 70 hours of gameplay.
- Aerial: The aerial class type has 5 cards. Upgrading these requires 2,400 crafting parts. This will require opening 48 loot crates which will require 70 hours of gameplay.
- Armor: The armor class type has 6 cards. Upgrading these will require 2,880 crafting parts. This will require opening 58 loot crates which will require 84 hours of gameplay.
- Speeder: The speeder class 6 cards. Upgrading these will require 2,880 crafting parts. This will require opening 58 loot crates which will require 84 hours of gameplay.
- Starfighters: Each of the three starfighter classes has 9 cards. This totals 27 cards which requires 12,960 crafting parts. This will require opening 260 loot crates which will require 378 hours of gameplay (126 hours for a single starfighter class).
- Heroes: There are 14 infantry heroes with 9 cards and 9 starfighter heroes with 9 cards. This totals 207 cards. Upgrading these will require 99,360 crafting parts. This will require opening 1,988 loot crates and will require 2,892 hours of gameplay (126 hours for a single hero).