Bad news for gamers who were expecting a sequel to Alpha Protocol as Sega today announced that there won't be any sequel to Alpha Protocol, they also admit that sales of the game title was much much lower than expected.
Speaking to CVG Sega President (West), Mike Hayes, said "Let's speak very commercially; the game hasn't sold what we've expected, therefore we won't be doing a sequel,"
He further added, "The concept was brilliant, though,". "You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum well, with RPGs you have got to be in the late 80s."
"Whilst we had a good game, I don't think we had a game that had enough to get us to that upper echelon and I think that was the issue.
"Again, the amount you need to invest to get there is so large because RPGs are naturally big projects. We've decided we won't do a sequel."
SEGA has provided information relating to the protection system that they have added to the upcoming PC version Alpha Protocol. As commented The system has been chosen Uniloc: SoftAnchor, replacing Steamworks Valve System, which had been used SEGA in one of its latest PC games.
This system will require to activate the game via the Internet (of course, no permanent connection to the Internet), which may be activated at a specified number of PCs (five), but we can "disable" at any time in case we need reinstalling, change or our PC machines suffer some kind of unexpected. Perhaps most interesting is that SEGA is committed to launch within the next two years, a patch that removes this protection system, So that in future we will not have to worry about if you decide to activate the game install. Remember Alpha Protocol will be release on 28th May.
Here’s the official statement on what to expect:
The system chosen for Alpha Protocol is Uniloc: SoftAnchor. The system will allow the user to activate Alpha Protocol online immediately out of the box and once activated the user never needs to worry about activating again. The activation can be used on a limited amount of PCs, and can be deactivated through our online servers allowing the user full control over their license – should they need to re-install, swap machines or suffer a catastrophic hardware failure on their normal PC.
In the future, SEGA will be releasing an unprotected patch of the game to alleviate any fears of not being able to play the game when the Uniloc servers won’t be around anymore.
We also do not use Steamworks – the Steam released version will use Uniloc DRM.