A bit of time ago, we reported about Bend Studio hiring for a new AAA game project, and back then it wasn’t very clear whether it was a brand new intellectual property or a sequel/reboot of other titles from the past. But now…
In particular, Bend Studio has introduced us to the concept of Infestations, which are going to be kind of “hotspots” where freakers will have their nests, similar to what State of Decay 2 does with its zombies.
At the start of this month a rumor surfaced from nowhere which suggested that Sony is developing a handheld version Uncharted for PSP2, however Sony neither confirmed handheld version of Uncharted nor did they confirmed PSP2.
Now a new Job listing for a post of Art Director has come out for Sony Bend which points out that development work on a portable Uncharted title is on its way.
However job listing in question has been removed now by Sony Bend, might be because they don't want to revealed any sorts of details about the handheld version of Uncharted 3 so early, but before they could remove it we got our hands on complete job description check it out below:
Art Director (Job Number:02151)
Primary Location: United States-Oregon-Bend Description:
The Studio Art Director is responsible for inspiring, leading and driving the artistic vision and development of AAA products utilizing a combination of traditional fine art skills and advanced artistic knowledge. The individual is also responsible for setting and maintaining the creative vision and quality bar for the product at a level that is amongst the top tier within the industry. They must also collaborate at a high level with a wide-range of development team members outside of direct discipline such as Directors, Designers, Technical Artist, and Programmers to achieve the highest artistic goals and fastest implementation as they relate to game design and technological considerations.
Drive the development of the artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic evolution within the studio to the highest standards. This entails expanding methods to improve the production pipeline, tools, art processes, and visual quality.
Creates and manages artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring all art assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
Has a leadership role within the art team. This includes working with the production manager and contributing to schedule management needs, providing guidance to support the diplomatic resolution of complex artistic problems that enhance the gameplay experience, providing input on team performance reviews, facilitating career coaching etc. Tracks and reviews large amounts of data as they go through the art pipeline,
Trains and mentors the art dept in developing advanced artistic skills and abilities.
Responsible for directing the lighting and color palette throughout the game. This is integral to the entire game, and includes lighting the environments, characters, and cinematics. Developing color palettes that match the emotional intention of the game design and story beats.
Responsible for directing the look and feel of all Special FX throughout the game including particles (water, splashes, fire, smoke, etc.) This is integral to making the environments feel alive during game play. This also includes additional in game special FX such as environment settings and screen FX elements like motion blur, and depth of field etc.
Responsible for visual development of all game worlds and locations, working with the Creative Director to conceptualize world building, creating fictional consistency and a visual langue that helps tell the story and reflect the game play moments. This also includes incorporating vistas throughout the game providing opportunities for moments of pure visual splendor.
Responsible for directing the look and feel of the graphic interface, and anything that is 2D, or a 3D graphic element in the game.
New IP visual explorations for the future game titles, which includes developing multiple artistic styles and options to choose from during pre-production.
Responsible for directing and creating all studio promotional materials, PowerPoint backgrounds, development of presentation materials, logo design, ad mockups, art books, etc. Preparing and presenting at company meetings, production meetings, and producer visits.
Keeps aware of industry trends and techniques, evaluates competitive products, and determines areas to improve or innovate in to best the competition, communicates artistic innovations in a convincing way, and collaborates with the leadership team to develop plans for implementation.
Represent the Studio Art Team in Worldwide Studios information exchanges. Maintain a visible presence in the computer graphics and game industries, representing Worldwide Studios interests with a high degree of professionalism.
Mastery of traditional art skills like composition, painting, drawing, sketching, and color theory.
Expert in the use of Photoshop or Painter to create unique images or manipulate photo source to create realistic images that define the art direction.
Proven ability to create visually interesting 3D spaces. Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files.
Proven ability to direct game artist to match the look and feel of concept art in game.
Extensive portfolio with examples of current, hands-on work, including concept art, production design, storyboards and other visual images that demonstrate complex artistic goals in a simple to follow visual images.
Understands game production, design process, and methodology. Some previous experience with handhelds and next-gen video game platforms is desirable (e.g. PS3, X-box 360 etc.)
Excellent reading and comprehension skills to have a complete understanding of complex process documents, design documents, and written assignments.
The ability to communicate complex artistic goals effectively either individually with team members, or within group settings. The ability to write short reports and process documents when needed in a clear and concise manner.
Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly, and project length basis. Works independently and conscientiously with minimal supervision.
Required Experience / Education:
10+ years of game art production, TV, or film related experience.