Call of Duty Black Ops

  • New Black Ops II Patch Live Now for PS3/X360, Fixes Invisible Items Bug And More

    Treyarch has just released a new patch for PS3/Xbox 360 version Call of Duty: Black Ops II. As per the details revealed in the changelog, this latest update carries fix for invisible items bug and more.

    Call of Duty: Black Ops 2Take a look at full changelog below.

    Xbox 360 (August 22, 2013):

    Multiplayer Issues Addressed

    • Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
    • Addressed an issue where Players were able to copy other Players’ emblems.
    • Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
    • Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
    • Players are no longer able to stand on invisible collision near the crane in Uplink.
    • Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
    • Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
    • Improved stability with the preview movies in CoDTV when signing in and out of profiles.
    • Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

    Zombies Issues Addressed

    TranZit

    • Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
    • Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

    Die Rise

    • Leapers no longer become stuck in the main elevator shaft.

    Buried

    • The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
    • Players are no longer able to Dive-To-Prone on a haystack in the Stables and become free from zombie attack.
    • Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
    • Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
    • Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
    • Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
    • Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
    • Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
    • Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
    • Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack.

    PS3 (August 22, 2013):

    Multiplayer Issues Addressed

    • Fixed an issue which caused strafe and backwards movement speeds to be slower than intended in certain circumstances.
    • Addressed an issue where Players were able to copy other Players’ emblems.
    • Fixed an issue where throwing down and picking up equipment (such as the Bouncing Betty) for a long period of time would cause those items to become invisible when thrown.
    • Fixed bullet and equipment collision in Detour with several of the metal tiles in the lower section of the bridge.
    • Players are no longer able to stand on invisible collision near the crane in Uplink.
    • Fixed an issue in Uplink where Players were able to access invisible collision near the lower start spawn, outside of the intended playspace.
    • Players are no longer able to Dive-To-Prone into a section of the downed plane in Cove.
    • Improved stability with the preview movies in CoDTV when signing in and out of profiles.
    • Fixed an issue where the lobby countdown timer would reset back to full in certain circumstances.

    Zombies Issues Addressed

    TranZit

    • Zombies no longer jitter when they climb on the roof of the bus or when they enter from the windows.
    • Fixed an issue where zombies killed inside the bus would attack Players for a second before despawning.

    Die Rise

    • Leapers no longer become stuck in the main elevator shaft.

    Buried

    • The Double Points upgrade now applies when purchasing ammunition for wall-buy weapons.
    • Fixed an issue in the starting area where Players were able to Dive-To-Prone and safely land on collision without going down the slide.
    • Players are no longer able to Dive-To-Prone on a fence outside the Church and become free from zombie attack.
    • Addressed an issue where Players were able to place a Trample Steam in the Courthouse tunnels, launch themselves into a wall, and become free from zombie attack.
    • Fixed an issue where Players were receiving points by touching zombies with the Insta-Kill persistent upgrade active and a sniper rifle equipped.
    • Players are no longer able to access unintended collision in-between the General Store and Stables and be free from zombie attack.
    • Players no longer get stuck at the bottom of the slide when using Dive-To-Prone.
    • Fixed an issue where zombies were getting stuck in walls when Players stood in Vulture-Aid stink.
    • Players are no longer able to stand on invisible collision on the Stables’ exterior and be free from zombie attack.
  • Call of Duty: Ghosts Multiplayer Reveal in August 2013 confirms Infinity Ward

    Activision and Infinity Ward will shared first multiplayer details of Call of Duty: Ghosts in August 2013. The announcement was made by CoD: Ghosts Executive Producer Mark Rubin on Twitter.

    Call of Duty: GhostsMark Rubin tweeted: "We are in our death march push to finish [Call of Duty: Ghosts]," said Rubin on Twitter. "Lots left to do. Looking forward to MP in August."

    When Rubin was quizzed, "When in August fans should expect more details", He replied: "Middle".

    This time period probably hint that Infinity Ward is preparing to reveal Call of Duty: Ghosts multiplayer at GamesCom 2013, which is schedule to take place between August 21-25.

  • Call of Duty: Black Ops 2 Vengeance DLC Live Now for Xbox 360

    Call of Duty: Black Ops II gamers on Xbox 360 will be able to purchase and download today third and latest multiplayer map "Vengeance".

    Call of Duty: Black Ops II Vengeance DLCTreyarch's David Vonderhaar has confirmed via his personal Twitter account that Vengenance Map pack for Black Ops II is rolling out right now.

    CoD: Black Ops 2 Vengeance map pack features four new multiplayer maps "Cove, Detour, Rush and Uplink (a re-imagining of a previous map), as well as an all-new Zombies “adventure” along with a shiny new Zombies weapon, the Ray Gun Mark II.

    Have you started downloading the Vengeance map pack yet? Will you be playing tonight?. Share your views with us in the comment section below.

  • New Black Ops 2 Title Update Live Now for Xbox 360, All Changes Detailed

    Treyarch has released a new title update for Xbox 360 version of Call of Duty: Black Ops 2. This latest update carries fix for numerous issues in the game and gameplay tweaks.

    Call of Duty: Black Ops IITo download the update, all gamers need to do is re-start the game, a message will appear prompting you to download the update. You can check out full changelog below.

    New Features & Feature Improvements

    • Added support for Live Streaming in all Public Match playlists.
    • Added League Best from Season 1 to Player Card.
      • If you played in multiple series and/or multiple teams then your
        highest division and rank will be displayed. The League Best will span
        all seasons. If you finish with a higher division rank in Season 2
        then your new League Best will be displayed after Season 2.
    • Added a Cumulative Daily Pool instead of a Weekly Pool in League
      Play. 200 Rank Points are added to a player’s pool every day. Points
      that are not used are rolled into the next day.
    • Added 2 new pages to the Combat Record (the Combat Summary and Medals).
    • Implemented sorting of Medals in the After Action Report.
    • Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
    • Added a “Go to Top” button for the League Leaderboard.

    Issues Addressed

    • Matchmaking modified to never return games outside of player’s
      own continent, unless the Connection Type in Search Preferences is set
      to “Any”.
    • Addressed an issue where the UAV would not trigger if called in while aiming down sight.
    • Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
    • Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
    • Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
    • Updated the After Action Report in League Play so that bonus points
      are not summed with the ladder points in points earned for the match.
    • Removed the ability to make dual wield attachment combos in Elite
      Create a Class and addressed an issue where these classes were appearing
      as missing in game.
    • Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
    • Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
    • Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
    • Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
    • Improved turret tracking to eliminate false positives when checking line of sight.
    • Turrets now have smoother tracking when targeting players.
    • Improved bot pathing on multiple maps.
    • Current League Info is now getting updated properly in the Player Identity.
    • Manual sorting on League Teams removed as the results are now returned correctly.
    • Improved the Scoreboard to make friend Playercard information more accessible.
    • Addressed multiple UI issues.
    • Players can no longer earn credit towards a Prestige Equipment
      challenge through “friendly” flashbangs, concussions, and shock charges.
    • Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
    • Addressed an exploit where the game allowed access to the Custom
      Games Settings while believing the game was Public Matchmaking, allowing
      XP.
    • Fixed UI errors when linking Live Stream.
    • Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
    • Improved image alignment when Stereoscopic 3D is enabled.
    • Addressed an issue where players were able to plant numerous Assault Shields.
    • Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
    • Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
    • Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
    • Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
    • A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
    • Various minor map fixes were made across multiple maps.

    Gameplay Balancing

    Scorestreaks:

    • Death Machine: 3 hit kill range increased.
    • Dragonfire: health increased, gun spread reduced.
    • AGR: ground speed increased, reduced machine gun close range damage.
    • Warthog: reduced missile delay.
    • Lodestar: reduced missile speed and AOE radius.
    • Swarm: drone re-spawn delay increased.

    Perks:

    • Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

    Equipment:

    • Trophy System: increased range.

    SMGs:

    • All + Silencers: reduced range.

    Assault Rifles:

    • All: reduced idle sway.
    • M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.
    • Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
    • SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.
    • SIG556: penetration increased from medium to large, increased
      maximum number of bullets to kill at long distance and reduced burst
      delay.
    • TAR21: increased 3-hit kill range.
    • SMR: slight increase to damage so that 2 hit kills can still happen
      with minor penetration, headshot multiplier increased at long distance.
    • FAL OSW + Select Fire: increased recoil.
    • FAL OSW: increased hip spread.

    LMGs:

    • All: ADS in and out time reduced.

    Shotguns:

    • SRM1216: slightly increased short range damage.

    Pistols:

    • Executioner: increased medium range damage.
  • Activision explains Call of Duty: Black Ops 2 Public Matchmaking working

    Activision has detailed exactly how Call of Duty: Black Ops 2 public matchmaking system works. The publisher explained via following steps are how “Call of Duty: Black Ops 2” filters all matches to players during the matchmaking process.

    Call of Duty: Black Ops IICheck out the complete details below.

    1. Filter all games that can be joined by proximity to the player.
      Proximity does not adhere strictly to city, state or country as seen on
      a map. Rather, it breaks down into four tiers of geographical region
      surrounding the player. The query starts in the tier closest to the
      player and expands from there if it cannot find enough matches. The
      query also ignores all full or “non-joinable” games, which could be half
      or more of the total available games in a playlist.
    2. Filter by broad skill range. This step
      takes the proximity-filtered list and narrows it further to the set of
      games that fall roughly in the same broad skill range. This is very
      loose criteria in Public Match and is a broad-stroke filter that avoids
      games at the extreme ends. A player of very high skill should generally not get matched to games where the average skill of players is very low, and vice versa.
    3. Steps 1 and 2 normally take a fraction of a second and result in a
      list of “top 50” available games. From here, the game tests for the best connection quality
      of those 50 games. Connection quality includes a measure of ping,
      bandwidth between you and the host, and NAT compatibility. The game
      attempts to join you to the game with the best connection quality of all
      possible matches, starting at the top of the list.

    Treyarch's David Vonderhaar also confirmed that Black Ops 2 gamers can set their their match search functionality to "Search to Best and play in high-traffic playlists."

    This setting will search for fatest match rather than best connection. Here are other reason why Black Ops II players might experience poor connection issue in Black Ops 2.

    • The first is your local network connection quality which itself
      is determined by a number of variables. If the quality of your network
      doesn’t meet minimum criteria, the matchmaking won’t matter – the game cannot control variables that are general aspects of internet connectivity.
      For steps on improving your local connection quality, see the article
      on decreasing lag. Here are some factors that can decrease your quality
      of network service:

      • Low bandwidth to the internet due to ISP bandwidth limits.
      • High bandwidth usage by other services in your home (video/audio streaming or high-volume concurrent downloads, for example).
      • Your local home network has restrictive NAT settings.
      • You are playing the game over a WIFI connection rather than wired Ethernet.
      • Your ISP is throttling data throughput from your location. Some ISPs erroneously
        flag online games as “spam” and will throttle the speed at which data
        can transfer in and out of those games. If you experience consistently
        laggy games or games that lag during the same time periods every day and
        there are no other problems with your home network, check with your ISP
        to ensure that they aren’t throttling specific types of data.
    • The second variable is your region. If you live in a remote region,
      it will be more difficult to find hosted games that match your profile.
      The best option for those in extremely remote regions is to play during
      local peak hours in playlists with high player counts.
    • The third variable is time of day. Since matchmaking works to find
      the game with the best connection quality, it will have a much easier
      time finding high quality connections when there are more players online
      in your area. As a general rule, peak usage occurs during the late
      afternoon and evening hours in each time zone.
    • One last variable to be aware of is DLC. DLC map packs divide
      matchmaking pools into groups of players who have DLC and players who
      don’t have DLC. The more map packs that are released, the more
      matchmaking pools there are. Nine months after the initial launch of the
      game, for example, the highest single population of players is that
      which owns all map packs.
  • Call of Duty: Black Ops 2 Earns 1 Billion in 15 Days: Activision

    Activision has just announced via Press Release that Call of Duty: Black Ops 2 has posted $1 billion in sales in just 15 days. You can read the entire press release below.

    Black Ops 2Activision Publishing, Inc., a wholly-owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today that Call of Duty: Black Ops II has crossed the $1 billion mark in worldwide retail sales, according to Chart-Track retail customer sell-through information and internal company estimates. Illustrating the strong appeal of interactive entertainment to audiences worldwide, the game achieved this milestone in just 15 days after its launch on November 13, 2012. Last year’s Call of Duty: Modern Warfare3 reached $1 billion in retail sales in 16 days. The box office record set for feature films in 2009 by “Avatar” was $1 billion in 17 days¹.

    “The release of Call of Duty has been one of the most significant entertainment events of each of the last six years,” said Bobby Kotick, CEO of Activision Blizzard “Since Call of Duty was launched, cumulative franchise revenues from players around the world are greater than current worldwide box office receipts to date for the top-10 grossing films of 2012 combined. Life-to-date sales for the Call of Duty franchise have exceeded worldwide theatrical box office receipts for ‘Harry Potter’ and ‘Star Wars,’ the two most successful movie franchises of all time.”

    Since the game’s launch, more than 150 million hours have been logged online playing Call of Duty: Black Ops II on Xbox LIVE and PlayStation Network.

    “Entertainment franchises that captivate audiences for as long as Call of Duty has, on the scale that Call of Duty has, are very rare things. And it takes a lot of brilliant people working across many different disciplines to make it happen. It is incredibly humbling and gratifying to be a part of,” said Eric Hirshberg, CEO of Activision Publishing. “In order for Call of Duty to remain the entertainment juggernaut that it is, and keep our fans coming back for more, we need to continue to bring fresh ideas and new innovations to the table every time, while always staying true to what people fell in love with in the first place. That’s what we did with Call of Duty: Black Ops II, and that’s what we intend to keep on doing. This is an incredible milestone for an incredible franchise, and I want to thank every passionate, talented, committed person on our team who made it happen.”

  • New Black Ops 2 listing unveils release date?

    Last month Amazon Frane confirmed the existence of sequel to Call of Duty: Black Ops. The well known retailer listed Black Ops 2. However Amazon listing didn't carry release date for the game.

    Call of Duty: Black Ops 2But now a new listing has been uncovered, this time its from European retailer known as "FNAC". It has listed Call of Duty: Black Ops 2 to release in November 2012.

    We have the snap of the listing below you can check it out below. FAKE or LEGIT we left it to you to decide. Neither Activision nor Treyarch has announced anything, so at present all these details are RUMOR only.

    The release date might just be a placeholder, but what you guys have to say about existence of Black Ops 2?. Let us know your views in the comment section below.

    Fnac Black Ops 2 Listing

  • Call of Duty: Black Ops for PC gets new patch update

    Treyarch has released a new patch update for the PC version of Call of Duty: Black Ops. This patch update is released in the way of correcting some of the flaws that had been monitored for some time. Some are related to sound problems in multiplayer games or improvements in the stability of headings and more number of changes. The update will be automatically install when you'll restart your Steam client.

    Call Of Duty Black Ops screenshots

    Here is the full list of changes made:

    Call of Duty: Black Ops

    • MP Audio stuttering on certain systems.
    • Playercards sometimes not showing properly.
    • Added three Private Match Server Settings: Team Change, Team-Up Period, and Keep Balanced Teams.
    • Added Alternate Color Scheme for accessibility: Settings / Multiplayer / Player Name Indicator.
    • Changed Team-Up Period countdown interval to 10 seconds.
    • Combat Training sessions are no longer counted in Server Browser Unranked tab.
    • Friends on your team will now show as blue on your minimap.
    • Prevention of various exploits.
    • Objective markers localized for all languages.
    • Various stability improvements

    Call of Duty: Black Ops Rcon Tool

    • Recognize new "invalid password" server response
  • Activision considering to close Call of Duty: Black Ops servers for PlayStation 3

    Activision might be considering to close online server of Call of Duty: Black Ops due to malfunction complaints from users. This was acknowledged by Dov Carson, a representative of the company offering this as a solution. Also offering possibility of giving user a sealed version, for which game can be returned to the store where he can buy game for another platform or some another game of Activision catalog.

    Call of Duty: Black Ops

    Dov Carson apparently replied to blogger Jason Koblovsky’s complaints:

    Well I have nothing else to offer and I too follow forums and have many friends who play and enjoy the game for all of its features. As an avid gamer, I would also disagree with any legalities involving a single aspect of a game as online experience may change at any time. The publishers have the right to shut down the servers for their game at any time as well which based on the number of reported posts from users may be a viable solution the free PSN.

    In any event, if you would like to send your game disc into us, we can either;
    a) Exchange for a sealed (unopened) copy of the game that you can take back to the retailer
    b) Swap for another platform
    c) Exchange for another Activision title of equal or lesser value.

    These are the options that we are able to offer to you as a one time courtesy.
    Let us know how you would like to proceed.

    Still, better not to grow the alarm, as currently there is no confirm decision.