2K, publisher of Civilization V has announced a new DLC pack for the game called "The Civilization and Scenario Pack: Polynesia and Multiplayer Map Pack" to add a new multiplayer map pack as well as a new civilization.
The pack adds new Polynesian Civilization and also a new scenario Paradise Found where gamers will get to play the role of one of the four great Polynesian kingdoms as they strive to become the dominant culture in Polynesia.
Apart from this publisher also announced a free map pack for Civilization V to add three new maps Skirmish, Ring and Ancient Lake. Gamers can downlaod this free map pack when connected to Steam.
All the above DLC for the game will be coming out on March 3.
The wait is finally over for the fans as Civilization V patch update has gone live which will make many major changes to the game, and alongside patch Mongols and Babylonian DLC also released. Mongols DLC is available for free of cost whereas Babylonian Pack will cost gamers €3.49.
Here is the details of what changes and improvements this first major patch update make to the game:
Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
Aircraft banner corrections – now when you rebase an aircraft, the number will move with it.
Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
Selecting a great general will no longer cause yield icons to appear.
Added option to disable auto-unit cycling.
Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction.
Misc additional fixes to mouse controls, and other interface issues.
Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
Auto-populate save menu with save file name
Allow selection of other cities by hex from within the city screen
Added detailed trade route info to Economic Overview screen
Added new tab to the Economic Overview Screen: “Resources & Happiness.”
Added option to activate the mp score list in single player (for “always up” score similar to Civ V.)
The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action.
If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them.
Added Yield & Culture tool-tip info to the production popup.
Tweak information on the Global Politics tab in the Diplomacy Overview screen.
Category list now displays correctly
“Installed” panel now displays ALL versions of a mod but prevents the user from enabling multiple versions.
Workers – Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot).
Workers – Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
Economy – Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
Economy – Increased city wealth setting to 25%
Economy – Multiple fixes to the way trade-routes are tabulated and recognized.
Economy – Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply.
City States – Fixed a bug where you could not gift aircraft to city states.
Military – Medic promotion now only provides healing bonus for adjacent units.
Military – Fix for Minuteman movement.
Military – Correct promotions for “archer-like” units (horse archers, chariots).
Military – Embarked units will no longer slow enemy land units
Military – Improved unit cycling logic. Camera will jump around much less.
Balance – Engineers +1 hammer
Balance – Disbanding units now provides only 10% of their production cost in gold.
Request – Enable “one more turn” button if you lose, but are still alive.
Military – Better handling of unit need (navy vs land, etc.) .
Military – AI will tend to build ships to deal with blockaded cities more often
Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
Diplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
Diplomacy – Fix for never ending deals (peace, research agreements, etc).
City – City specialization and city focus improvements.
City – Cities that are Avoiding Growth will not grow while that option is selected
Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements
Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
City – Make sure Puppets don’t construct buildings that require Resources.
City – Add a Puppet city strategy that turns off training buildings and emphasizes gold.
Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city.
Exploit – Fix for gifting unit exploit
Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
Deals – Additional deal validation put in place to verify deals before they are committed
Research treaties that end because you declare war will no longer grant the free tech
Save/Load – Fix for corrupted saves being experienced by some players in late-game.
Map – Huge map crash-during-load fix that were reported on some specific systems.
Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this).
Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
Strategic View – Crash fix for units rendering in background.
Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
Eyefinity – Better handling of leader scenes when using Eyefinity displays.
Today 2k Games released the first patch update for their brand new title Civilization V. As the info revealed by 2k Games about the patch, this small bug-fix patch takes care of the following issues.
Special character fix for Windows usernames: Users with non-english characters in their windows username would experience a game crash. This has been fixed, and a forthcoming fix will address an issue related to this where game victories are not recorded in the Hall of Fame.
Default resolution fix for DX9: Some users who have non-standard or below the minimum specification resolutions crashed before starting. Now, the system will change to Windowed mode and start so it does not crash.
AI city weighting: AI will not quite as freely offer up their cities when asking for peace.
Gold per turn glitch: When agreeing to a deal for anything above 5 gold per turn in exchange for something else (like a luxury), the deal would always only pay 5 gold per turn, regardless of the amount proposed. This has been corrected.
The game should auto-update, unless you have turned off that feature in Steam.
Civilization V PC System Requirements Revealed has released by Firaxis. Both minimum and recommended Requirements for the fifth Civilization installment is mentioned below. Civilization V will go on sale next September 24.
Minimum system requirements :
Windows XP SP3/Vista SP2/7
Micro Processor: Dual Core CPU
8GB of free space on your hard disk
DVD ROM Drive
Graphics: ATI HD2600 XT 256MB or higher, 256MB nVidia 7900GS or higher, or Core chips i3 or more integrated
Compatible with DirectX 9.0c
Recommended system requirements :
Windows Vista SP2/7
Micro Processor: 1.8GHz Quad Core CPU
8 GB of free space on hard drive
DVD ROM Drive
Graphics Card: 512MB ATI 4800 or higher, 512MB nVidia 9800 or better
Civilization V developers today announces that a demo for the game will be release in September just ahead of the game full release in the same period.
The news comes out on the game official website which reads: “The demo will be released in September, before the full game is released. More details about what will be available in the demo, as well as the exact release date are coming soon, so stay tuned!”
Civilization V is slated to release on 24th September in UK by 2K.