Crytek has released a new updates for Crysis 3. The developer released new patch 1.2 as well as Data Pack C for Crysis 3 multiplayer mode. According to details revealed by Crytek, Crysis 3 patch 1.2 fixes particle shader causing black squares/broken shading on some graphics cards, shadering issue with underwater fog, as well as the root cause of some graphics driver crashes.
Both these new patch will be auto-downloaded. You can check out the entire changelog below:
Crysis 3 PC Patch 1.2 Changelog:
Fixed after-match award dog tags from not loading from the profile correctly
Fixed root cause of some graphics driver crashes
Fixed particle shader causing black squares/broken shading on some graphics cards
Fixed shadering issue with underwater fog
Fixed issues with non-default controls for weapon customization
Fixed some issues with binding non-default vehicle controls
Crysis 3 Data Patch C Changelog:
Developers Choice playlist updated to new game mode variation
Jackal fire rate decreased slightly
Jackal per pellet damage fall off increased
Fixed an issue where the Takedowns spread escalated too quickly in certain zoom modes
Grendel fall damage fall off reduced for better long range impact
FY71/SCAR damage fall off increased to reduce their effective range
Further matchmaking tweaks for X360 and PS3 to increase chance of local sessions being found
Foregrip and Muzzle Brake effectiveness reduced slightly
Crytek has just released first patch 1.1 for multiplayer portion of Crysis 3. The patch is live now on PC, and is will arrive on PS3 and Xbox 360 soon.
As per the details revealed by Crytek, Crysis 3 patch 1.1 carries number of fixes and tweaks such as crosshairs becoming invisible, players being unable to fire or reload occasionally as well as tweak weapons like the Typhoon, Predator Bow, SCAR and more.
You can check out the complete changelog below.
Fix for users getting stuck in the Pinger
Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
Fix for crosshair becoming invisible after certain actions
Fixes for squads joining and disconnecting from servers
Fix for players being unable to fire or reload occasionally
Fix for users occasionally being able to hear VTOL damage siren constantly
Weapons retrieved from the ground now have the correct attachments
Fix for players getting stuck if ripping HMG off VTOL during destruction
Fix for being unable to detonate C4 after host migration on consoles
Fix for game not ending correctly if last opponent triggers a host migration
Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
Fix for icons disappearing occasionally in CTR
Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
Last Man Standing no longer displayed in Hunter for players that have just died
Fixed issue with teams during host migration in Hunter/Assault
Significant optimisation to Medium detail settings (PC Only)
Particle optimisation (PC Only)
Data Patch B
A “behind the scenes” update that will automatically download when entering multiplayer.
Melee whilst sliding damage reduced to match patch A’s melee damage
Typhoon mid range damage reduction
Bow sensitivity reduced to match Assault Scope values on PS3/X360 as they have similar zoom values. PC remains as before
Potential fix for “Incoming!” Skill Assessment not levelling up correctly
Fix for Social Challenge skill assessments not being tracked correctly
The multiplayer portion of Crysis 3 should reads something like this "[ ONLINE ] [ PATCH_B ]". This is an indication that the patch has been applied on Crysis 3. If you don't get the message, re-enter Crysis 3 multiplayer until it is present.