Yesterday, Microsoft revealed the launch line-up of Xbox One for Japan, the list included a total of 29 games, now here's something that will blow your mind away, Amazon Japan best-sellers in video-game section is "Xbox One Kinect Day One Edition".
Going further down the list, at third place is "Xbox One Kinectless bundle" followed by Forza 5 and Dead Rising 3 in fourth and fifth place respectively. You can check out the snapshot of the "Amazon Japan's Best Sellers Video Game List" below or visit Amazon JP.
Xbox One will launch in Japan on September 4, 2014. Xbox One will carry a same price tag as that of Playstation 4, 39,980 yen (taxes not included) without Kinect. Xbox One with Kinect will be available for at 49,980 yen.
Other Accessories price are listed below:
Xbox One Wireless Controller: 5980 yen
Xbox One Play & Charge Kit: 2480 yen
Xbox One voice chat headset: 2480 yen
Xbox One Wireless Controller with Play & Charge Kit: 7480 yen
Recently a massive controversy broke out after Capcom's announcement that Dead Rising 3 on PC will run at locked 30 FPS, but gamers will be able to unlock it to 60 FPS however there's no guarantee of a bug/glitch smooth experience. Today, lead producer of Dead Rising 3, John Airhart explained that PC port will be the best version and its not just a simple port.
In an recent video interview to GameReactor EU, John Airhart said: "It's coming with those things that PC gamers have come to expect, like a lot of really nice graphical options,"
"Resolution that supports anything your monitor supports, different key bindings that you can customise, so it really feels like the best version of the game. It feels like a try PC version, and not just some port that we just sent out the door."
So there you have it folks, straight from the mouth of Capcom, an explanation that Dead Rising 3 PC port is the best. Check out here, whether or not your gaming rig will be able to run Capcom or not.
Watch debut trailer of Dead Rising 3 for PC below.
Recently, Capcom announced Dead Rising 3 on PC will be locked at 30 FPS but gamers would be able to unlock it however performance and smooth experience on higher frame-rate is not guaranteed. Today via NeoGaf, Dead Rising 3 developer Quantumnerd hinted that this FPS issue in Dead Rising 3 PC can be overcome and all it need is some extra effort development team.
Quantumnerd said: "The main problem with our engine is that it’s custom and in-house but we don’t have tons of resources (we make only one game series). And DR3 was developed over a generation transition to boot."
"All those factors together mean that we can get games out the door and design them mostly how we like, but the code incurs technical debt. So stuff like this happens when something like 60FPS isn’t considered in advance, but the engine is too hard to change– you have to basically rewrite large components, then push out extra QA."
"I’m guessing the higher-ups don’t think PC is enough of a priority for an expensive drive like that. I’d fix it myself, but I get terrified whenever I get into the entrenched code for the core of anything."
Quantumnerd further claimed that PC version of Dead Rising 3 at 30 FPS is still going to be the definitive port, and there won't be any frame-rate issue that was encountered in Xbox One port.
Check out Dead Rising 3 Minimum and Recommended PC specs here and debut trailer of Dead Rising 3 PC port below.
At E3 2014, Capcom has confirmed that PC version of Dead Rising 3 will be best playable at 30 FPS. The developer further revealed that PC gamers will be able to unlock Dead Rising 3 frame-rate but there's no guarantee that it will offer a smooth experience, they may encounter nastly bugs and glitch.
"When we started the PC project we knew we weren’t gonna be able to guarantee anything above 30 frames per second" Capcom said at E3 2014
"What I’m saying is, we’re not gonna stop you from uncapping the framerate, but we can’t guarantee the experience. We just really don’t know what’s gonna happen, you might see some weird stuff with physics, some weird stuff with zombies. I really don’t believe you’re losing anything by playing at 30 frames per second. If you want feel free to uncap it, but it’s gonna be wild and crazy"
Is this really an excuse you are providing Capcom? remember PC HD version of Residen Evil 4, you termed it as revolutionary just because it was running at 60 FPS.
Check out Dead Rising 3 Minimum and Recommended PC system requirements here.
Capcom just announced Dead Rising 3 for our beloved platform PC. Want to know whether or not your PC will be able to run the game? here are the minimum and recommended PC specs for Dead Rising 3. The game is releasing in Summer 2014, exact release date not yet revealed.
PC gamers will be able to experience the hordes of horror at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in-game objects.
Dead Rising 3 for PC will include Steam platform support with Steam Achievements, Steam Cloud, Steam Trading Cards, global leaderboards and full game controller support.
Also compatible with the keyboard and mouse, players will be able to toggle back and forth between the two in real time.
Minimum System Requirements:
OS: Windows 7 64-bit edition, Windows 8 64-bit edition
Processor: Intel Core i3-3220 @ 3.30GHz (or Intel Core 2 Quad Q9550 @ 2.83GHz) / AMD Phenom II X4 945 @ 3.00 GHz or higher
Memory: 6 GB RAM
Hard Drive: 30 GB free
Video Card: NVIDIA GeForce GTX 570 / AMD Radeon 7870 or higher
DirectX: Version 11
Controller: Keyboard (international and standard), Mouse (up to 4 buttons), Xbox 360 PC compatible controller or compatible gamepad
Connection: Broadband internet connection and Steam account required
Recommended System Requirements:
OS: Windows 7 64-bit edition, Windows 8 64-bit edition
Processor: Intel Core i5-4570 CPU @ 3.20GHz or AMD equivalent Memory: 8 GB RAM
Hard Drive: 30 GB free
Video Card: NVIDIA GeForce GTX 670 2GB / AMD Radeon 7970 2GB
DirectX: Version 11.1 or greater
Capcom has just announced, Xbox One exclusive Dead Rising 3 for our beloved platform PC. The game will arrive in Europe in Summer 2014. The press release just sent to us reads: "The critically acclaimed Dead Rising 3, an exclusive launch title for Xbox One, the all-in-one games and entertainment system from Microsoft, will be available for PC digital download on Steam globally and a retail version for Windows PC in Europe in summer 2014."
This is a really good news for PC community. PC gamers will be able to experience the hordes of horror at high PC resolutions with fully optimized visuals for the wide screen, upgraded textures on characters, backgrounds and in-game objects.
Dead Rising 3 for PC will include Steam platform support with Steam Achievements, Steam Cloud, Steam Trading Cards, global leaderboards and full game controller support. Also compatible with the keyboard and mouse, players will be able to toggle back and forth between the two in real time.
You guys can watch the debut trailer of Dead Rising 3 PC below.
Capcom has just announced via press-released that their Xbox One exclusive game "Dead Rising 3" has shipped ONE million copies worldwide as of December 20, 2013.
In addition to this Capcom also stated that cumulative shipments of entire Dead Rising franchise as on December 31, 2013 is over 7 Million units worldwide.
Capcom also promised that more DLC for Dead Rising 3 is coming in future as "popularity of Xbox One is expected to increase".
Capcom said: "With the popularity of the Xbox One expected to continue to increase, Capcom is aiming to sustain sales of "Dead Rising 3" by launching additional downloadable content with the goal of generating more excitement in the gaming community that can support a long-lasting business associated with this title."
Do you agree that popularity of Xbox One will increase in future?. Let us know your views in the comment section below.
Yesterday Capcom released a massive patch for their Xbox One exclusive game "Dead Rising 3", it was indeed a massive one as it weighs 13GB in size.
Today via official Xbox website, Executive Producer Josh Bridge revealed details regarding what all things/changes this latest update add to Dead Rising 3.
The first thing Josh Bridge was asked: "What are some of the changes fans can expect and how did you decide on what to include in this update?"
To this Josh replied: "We’ve been actively engaging and monitoring fan reaction and feedback on the game and it’s really important that even though we’ve shipped the game and got it out to gamers, we want to make sure it’s a fun experience and nothing’s getting in their way. After release and through the holidays, we’ve been putting together a large update list. It’s in reaction to everything we could find and we’ve actually been directly reaching out to fans who’ve encountered issues. I think that’s really neat, because it’s an indication of how game development has changed. We have a direct connection through social channels now. There’s an ease of access for us to listen to our fans and reach out to them. It’s not just about making a game and getting it out to them, it’s about making sure they’re still having a lot of fun even after it’s out."
Josh was further quizzed: "If you had to single out some of the biggest elements of the title update, what would they be?"
Josh replied: "We know folks had some frustration when they couldn’t pick up the weapon or food item they wanted if there was a bunch of stuff grouped together. Since there’s always a ton of stuff around in "Dead Rising 3", we found some use cases and reached out to some fans and we improved that in this update, which is really cool. Beyond that, we’ve got some more telemetry and found there were some issues with blueprints and PP-related achievements and trials. They weren’t unlocking properly depending on the order in which they were played, whether it was online or offline, so we addressed those. We also looked at various performance improvements. In this type of big open-world game with tons of zombies and the ability to do whatever you want to do, like stacking a bunch of things and blowing them up, we knew we had to improve on those high points and tighten the gameplay experience. Finally, there were some stability issues that we dealt with to make everything that much smoother."
Xbox Wire staff went on and asked Josh about new impulse trigger support being added to "Dead Rising 3." How will that stuff be implemented?
Josh said: "we started playing around with the impulse triggers when we were working on this update and were able to get support for them in there as well. We use them as an indicator that, say, your gun is about to run out of ammo. So, as you start to near the end of the clip, that right trigger will start buzzing to make you aware that it’s about to run out. We did that across weapons as well as vehicles. If for some reason you can’t tell from the smoke and flames coming out of your vehicle, you’ll also be given that haptic feedback in case you don’t have time to look at the HUD or whatever. You can really feel more connected to the experience so as not to pull you out of the immersion."
When asked to comment on size of latest Dead Rising 3 patch?, Josh confirmed its "13GB".
"With all of the fixes and everything, it’s a large update of about 13 gigs, but we really recommend getting it to ensure compatibility with the online players and all of the upcoming add-on content that’s coming out shortly as well."
So there you have it folks, all the details about Dead Rising 3 13GB patch right from the mouth of Executive Producer.