devil may cry

  • Devil May Cry Online World View Trailer Released

    NEOWIZ GAMES and CAPCOM are developing Devil May Cry Online and they have released the first trailer for it.  Previously it was known that they are developing a game called Project Black Sheep, now the official name for it is confirmed as Devil May Cry Online. The first closed beta is scheduled during March and April 2014. Mora than 30k players have registered for close beta in South Korea so far.

    Devil May Cry Online

    Devil May Cry Online uses the physics engine Havok which was previously adopted by Dibalo III, to generate all dynamic actions by real-time calculations, which is pretty amazing.

    More details will come soon, for now enjoy the trailer below:

  • DmC Devil May Cry: First 5 Levels Gameplay Footage

    Four brand new gameplay footage of DmC Devil May Cry has arrived on YouTube (HardcoreGamerVideo YouTube Channel) showcasing first four minutes of DmC levels Home Truths, Bloodline, Secret Ingesting, Overturn and Bad News. All the video footage features battles with demons, and also shows numerous weapons that Dante unlocks throughout the game, including Eryx, Arbiter and Osiris.

    DmC Devil May CryDmC Devil May Cry is schedule to launch on January 15 for PS3 and Xbox 360. Watch the footage below.

  • DmC Devil May Cry will run at 30 FPS on PS3 and Xbox 360 but will feel like 60FPS

    DmC Devil May Cry director Hideaki Itsuna has said that consoles (PS3 and Xbox 360) version of the game will run at 30 FPS but will still feel like its running at 60 FPS.

    Devil May CryIn a recent interview to Eurogamer, Itsuno said "60 frames per second is the speed the brain and the eye can catch up with and understand, but at 30 frames per second there's a technique where you take advantage of the brain's ability to fill in the blanks.

    "So even though you have it running at 30 frames per second, you create the motions and poses in such a way that the brain will naturally fill in what would have been the extra frames. Also, on the players' side we made some adjustments to the button response and when its reflected on screen,"

    Itsuno further added that games running at 60FPS have tiring effect on gamers, and the option to run game at 30FPS allowed Ninja Theory to go for the best visual style they were looking for DmC Devil May Cry.

    Devil May Cry technical director further Stuart Adcock added, "hopefully it's something that feels a lot more of a visual feast. We just kept thinking, the game is a stylish game, but that's not just on the combat. We need to think of it for every aspect. Running at 30 allowed us to be able to do that to a certain extent."