dragon age 2

  • Most Disappointing Games of 2011

    While 2011 was filled to the brim with fantastic games, it also had its fair share of disappointments. Some games mislead us, at first looking fantastic, amazing, and super fun, but by the time we sat with controller in hand and a day’s worth of soda and snacks we found that these games just didn’t live up to our expectations.

    Some of these were half decent in their own right when not taking things such as previous games in the franchise into account. Others were just downright awful. Here’s our list of makes the cut and what simply didn’t.

    Games in 2011

    Dragon Age II

    One of the most disappointing games by far was the sequel to Dragon Age: Origins, Dragon Age II. Maybe if we hadn’t had such high expectations we wouldn’t have been so vastly disappointed. But the truth of the matter is that Dragon Age II didn’t live up to its predecessor in any way. Story was sacrificed for having the main character speak. Less time spent traveling meant no world exploration and the same levels and areas seen over and over again. The plot was rather scattered and tied together only loosely in the end. Dragon Age fans and fans of the western RPG were all disappointed, wishing their new favorite franchise had at least made it up to par with the first game. But with the end the game felt more like a teaser for some yet to be announced next game, the ending not even feeling like a cliffhanger, but a trailer for another game.

    Dragon Age 2

    Duke Nukem Forever

    It isn’t surprising that this game made the most disappointing list. After all, it was in production for so long that another generation of gamers came around with little to no experience with the previous Duke Nukem titles. Both engine, graphics and storyline felt as disjointed and drawn out as it really was. It wasn’t very difficult to see that multiple teams worked on Duke Nukem Forever, or that it was put down, handed over to new teams and eventually picked back up again multiple times. That didn’t mean that we didn’t try it out though. But even though we all wanted it to be as great as our hopes were calling for, no amount of wishing could change the fact that Duke Nukem Forever were sorely lacking in just about every area.

    Duke Nukem Forever

    Dead Island

    Admit it. You were jumping up and down waiting for the game to release after seeing that initial trailer with the little kid that turned into a zombie, weren’t you? Unfortunately gameplay couldn’t have been more different from the trailer. The beautiful paradise was only seen in initial stages. Quests were frustrating and felt more like those annoying side quests found in poorly designed MMOs. Characters were also very flat. Perhaps most disappointing was the fact that the amazing destruction we were promised in game turned out to be practically non exsistent. Zombies didn’t react to hits on individual body parts. The weapons themselves broke faster than you could find a new one and tended to do less damage than they should have. Dead Island, while at first seeming like the perfect addition to the zombie video game world, turned out to be just another flat, want to be gaming favorite.

    Dead Island

    RAGE

    This is a case of okay, but definitely not what we were expecting. RAGE was supposed to be amazing, super, everything anyone could want in a game. But in the end it was buggy and sorely lacking in many of the things we were promised. Graphics weren’t nearly as good as they were supposed to be. A major update had to be released not very long after the initial release of the game. But maybe the most disappointing aspect of RAGE was that the storyline that we were so looking forward to just wasn’t there. It didn’t make you want to keep playing or care for the world and its inhabitants. All that kept us going was that hopefully the game would improve and magically turn into the exciting game that we saw in trailers.

    RAGE

    Bulletstorm

    This was another game that I had high hopes for. Sadly I found myself saying more of ‘Oh, hey. Unreal Engine,’ more than ‘Man, what a great game.’ The story was pretty much nonexistent. And while doing trick shots and other crazy things was fun for a while, we didn’t really have a reason to keep coming back and playing more. The fantastic, amazing, best game of the year we were hoping for when trailers first aired never happened, leaving us disappointed and hoping that, maybe someday, a similar game will be released with the same basic concept but have unity and cohesion to make all the elements stick together and feel like a well-planned, well thought out game instead of feeling like there was something that got left behind in the developing stage.

    Bulletstorm

    There were many games that were released over the course of 2011 that we loved, some that were disappointing and others that we’d all just like to sweep under the bed and forget. Every gamer will naturally have different opinions and hold games to different standards, but those shown here are some of those that simply can’t be completely saved by any amount of ‘but it wasn’t too bad.’ For better or worse, these were too bad. Hopefully developers everywhere will take some notes from these games and not make the same mistakes they have. All we can do is wait and see what 2012 will bring.

  • Valve pulled down Dragon Age 2 from Steam, EA responds

    Earlier this week Valve pulled down Dragon Age II from Steam. It was rumored that since the Legacy DLC for the game is available within the game, and not the Steam Client, Valve drop the game completely. The original game in the franchise is still available, however.

    Dragon Age 2

    EA has just a while ago responded on this matter, the firm did not reveal the specific reason behind all this, and only said it hopes to reach an agreement with Valve in the future.

    "At EA, we offer our games and content to all major download services including GameStop, Amazon, Direct2Drive and Steam," said David DeMartini, SVP of Global E-Commerce for EA in an interview to IGN.

    "Unfortunately, Steam has adopted a set of restrictive terms of service which limit how developers interact with customers to sell downloadable content. No other download service has adopted this practice. Consequently some of our games have been removed by Steam.

    "We hope to work out an agreement to keep our games on Steam."

  • Bioware: More Dragon Age 2 DLC coming

    Dragon Age II "Legacy" DLC won't be the last downloadable content for the game, and the news is confirmed by none other than senior producer Fernando Melo while presenting "Legacy" DLC for Dragon Age II at EA’s Summer Showcase last week.

    Dragon Age II

    Melo said, players will be able to take new weapons in Legacy "outside of the DLC back into the main game", and here's is the good bit, "or into future content as well."

    Great news for all fans of Dragon Age 2.

  • Bioware: Dragaon Age 2 upcoming DLC to address fans feedback

    Bioware has said that the upcoming DLC for the second game in the Dragon Age franchise, "Dragon Age 2", will feature everything that core fans and the new fans were looking for.

    Dragon Age 2 logo

    Bioware boss Ray Muzyka made this comment in an interview to Eurogamer.

    Muzyka said, "We have some new DLC that’s upcoming that’s going to try and address some of the comments and try and provide the fans with the things they’re looking for, both the core fans and the new fans,".

    "We’re committing to making sure all the products in the franchise going forward are going to appeal to a wide audience, both the core and more."

    No details were revealed as to what the content of said DLC will be.

  • EA: Some fans were not happy with innovation in Dragon Age 2

    Electronic Arts has admitted that with the launch of the second game in the Dragon Age franchise, Dragon Age 2, the firm "lost some fans". Many fans of the franchise complained about the re-use of environments and the single city setting of Kirkwall.

    Dragon Age II

    EA Games Label boss Frank Gibeau in an interview to Eurogamer said, "We were clearly disappointed with some of the response from the fanbase, because we want them to be as excited about it as we are,"

    "We're very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise.

    "But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we'd done. We understand that and we're listening."

    The firm now promises to take on fan feedback for Dragon Age 3, "As we think about where we take the franchise next, we're going to take that into consideration and really engage them," Gibeau said.

    Check out our review for the game HERE.

  • Dragon Age 2 patch v1.03 available for download

    Bioware has released a new patch for their action/RPG Drgaon Age II. This new patch update the game to version 1.03.

    According to the details revealed, Some fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game."

    Dragon Age II

    The size of the patch is 23 MB. You can download the patch directly from HERE.

  • Dragon Age II patch v1.01 available now for PS3 and Xbox 360

    Bioware has released very first update for PS3 and Xbox 360 version of Dragon Age 2. The most important change this new update make, Auto Attack is now optional. In addition to this, lots of other bugs has been fixed especially quest glitches in the first two acts.

    Dragon Age II

    Check out the list of fixes that developer implemented in this new patch:

    NOTE: Some plot fixes are retroactive, but not all. Players with plot-breaking bugs may need to revert to an earlier save, particularly a save prior to visiting the affected area during the current year in the game.

    GAMEPLAY

    • The effects of various follower talents and item properties are now being
    • properly removed and re-applied when loading and saving.
    • Anders’s default set of tactics will now activate Haste when appropriate.
    • Aveline’s final armor upgrade is now available during “Favor and Fault.”
    • Aveline’s Retaliation talent no longer imposes a delay when activated.
    • The warrior’s Rally talent now functions as described.
    • The rogue’s Lacerate talent now functions as described.
    • Party members who are resurrected during a fight now rejoin combat properly.
    • Hawke no longer gains random spells or talents after using the Maker’s Sigh
    • potion, then saving and reloading.
    • Potions, poisons, grenades, and runes can now still be ordered from the Hawke
    • estate after the main campaign is complete.
    • Various minor gameplay issues no longer occur.

    QUESTS (SPOILER)

    • “Duty” will now appear on the Chanter’s Board even if the player accepted
    • all of the board’s quests before installing the Exiled Prince premium content.
    • The journal for “Duty” will now update if the player left the Docks (Night)
    • area immediately after killing the Flint Company mercenaries.
    • In “Finders Keepers,” the door to Woodrow’s Warehouse will now open if the
    • player steals the location to the warehouse from the harbormaster’s office.
    • In “Finders Keepers,” if the player leaves Woodrow’s Warehouse before finding
    • the crate, it is now possible to return to the warehouse to complete the quest.
    • In “Herbalist’s Tasks,” the varterral’s heart is now available even if
    • the player killed the varterral before receiving the quest.
    • Merrill no longer refers to the aftermath of “A New Path” before the plot
    • has been completed.
    • Varric is no longer confused about which character Hawke has been romancing.
    • Various minor story-scripting issues no longer occur.

    PS3-SPECIFIC FUNCTIONALITY

    • The options menu now includes auto-attack.
    • Armor values now adjust correctly when changing shields.
    • Choosing a target at close range is now easier.
    • The rogue’s Goad and Armistice talents now target party members directly.
    • Hawke no longer gains excessive coin and experience from rapidly and
    • repeatedly completing a single side quest.
    • Icons for the cross and circle buttons now display correctly on PS3 systems
    • in certain regions of Asia where those buttons are reversed.
  • Dragon Age 2 first console patch 1.01 will release tomorrow (Updated)

    Bioware's Rob Bartel, on company official forum has announced that the first patch update for Dragon Age 2 console version will release tomorrow i.e April 18.

    Dragon Age II

    Official patch notes for the update was not revealed, but Rob did released some sorts of information. Check out the details that Rob revealed

    • The effects of various follower talents and item properties are now being properly removed and re-applied when loading and saving.
    • Party members who are resurrected during a fight now rejoin combat properly.
    • Hawke no longer gains random spells or talents after using the Maker's Sigh potion, then saving and reloading.
    • The “Duty” plot will now appear on the Chanter’s Board even if the player accepted all of the board’s quests before installing the Exiled Prince premium content.
    • In the “Finders Keepers” plot, if the player leaves Woodrow’s Warehouse before finding the crate, it is now possible to return to the warehouse to complete the quest.
    • Merril no longer refers to the aftermath of “A New Path” before the plot has been completed.
    • Aveline’s final armor upgrade is now available during the “Favor and Fault” plot.
    • Varric is no longer confused about which character Hawke has been romancing.
    • Various other gameplay and story-scripting issues no longer appear.
    • The options menu now includes auto-attack.
    • Armor values now adjust correctly when changing shields.
    • Choosing a target at close range is now easier.
    • Cinematics are no longer distorted on certain standard-definition televisions.
    • Hawke no longer gains excessive coin and experience from rapidly and repeatedly completing a single sidequest.
    • Various technical changes should improve performance, limit crashes, and address memory-related issues.

    UPDATE: Bioware has just released patch v1.01 for PS3 and Xbox 360 version of Dragon Age II, more details here.