CCP Games has expained why they choose to develope Dust 514 exclusive for Playstation 3. In a recent interview to Digital Spy, Chief marketing officer David Reid said, "Think about the impact of virtual goods policies. People at CCP and Sony have sat in rooms to work this out. It's not been this 'Here's this virtual goods policy. You must adhere to it or else you can't be on our platform',"
"Sony has been a terrific partner in enabling us to have that discussion with them, and trying to be innovative and flexible and finding ways that it can work for CCP, it can work for Dust players, and it can work for the Sony ecosystem. Not easy to do, especially when you're talking about division in America, Europe and Japan.
"It takes a partner who is willing to go the extra mile, and Sony has been terrific on that front."
In his explanation, Reid specifically mention cross-game voice chat between Dust 514 and EVE Online, stating this would not have been possible anywhere else.
"This is an important part of EVE and an important part of first-person shooters. We think it's important for those people to be able to speak to one another, not just text each other," he added.
"So we had the issue of enabling thousands of EVE players to chat with millions of PlayStation users. We worked with Sony to find a solution to this, and that solution is not something we could have discovered with Xbox."
Nexon will officially distribute EVE Online in Japan. It has been officially confirmed that the game will be fully localized in Japanese and the service is scheduled to launch fall 2011.
Nexon will only provide the billing services and marketing assests, and it will not function as an indepedent server because gamers in Japan will still explore and battle alongside international capsuleers on the global Tranquillity server which is operated by CCP.
LulzSec, the infamous hacker group, just a while ago said on twitter that they have hacked "Escapist Magazine" and the login server of Eve Online.
On their personal account, Lulzsec wrote: "Okay Escapist Magazine, let's play a little game...", and after sometime the group again tweeted, "We just wiped out the login server for Eve Online, and it accidentally took their website out at the same time"
No official confirmation yet from Eve and Escapist Magazine, but websites of both is indeed unresponsive.
It looks like LulzSec is on a rampage tonight, the group just a while ago hacked "Minecraft" login server. Well if this continue, the only question we can ask "Who's NEXT".check out what the group said just a while ago:
Just sunk the Minecraft login server, looks like their website also got hit from overkill
CCP has announced that their next expansion pack Incursion for their space-based MMO EVE Online will be coming out in November 2010.
The most general updates that will be included are:
For Improving the performace of Gamers there will be Software and Hardware Streamlining
Noctis Salvaging vessel
Update for Games Character Creator with Carbon Character technology
New Sansha Mothership and many more things.
The new expansion EVE Online: Incursion will feature the escalating attacks of the deadly Sansha's Nation which is bent on instituting its own utopia and exacting vengeance against the pilots who stand in its way. Pilots can join public fleets and co-operate to destroy the Sansha incursions and return the universe to normal, receiving wealthy bounties, earning loyalty rewards and high commendation.
Arnar Gylfason, Senior Producer said, "Incursion marks a point where our PVE experience moves towards the co-operative roots of EVE and the largest introduction of our Carbon Technology platform to date. Never before have so many players and developers contributed to EVE's living universe",
CCP today launched EVE Online: Tyrannis, the 13th free expansion for PC Gamers 2010 MMO of the year. EVE Online. Tyrannis will usher in new levels of player control as the pilots of EVE have turned their attention to the celestial bodies around them, casting surface inhabitants into the shadows of their powerful ships and exploiting the planets for the materials and profits they need to fuel countless ambitions. EVE Gate, the new web frontend and social networking platform for EVE Online, is a leap forward in extending the universe outside of the client, allowing access to in-game mail and features and bringing the community closer than ever before.
EVE’s Senior Producer, Torfi Frans Olafsson, explains the benefits of Tyrannis for the EVE Community: “Having watched EVE grow for seven years, we’ve found it make the game an order of magnitude more interesting when we give more power to the players. You don’t have to be Sarah Connor to prefer empowering humans over well programmed machines. In Tyrannis we deepen the experience by handing over control of commodity production on planet surfaces and providing tools for collaboration in EVE Gate.”
Through Planetary Interaction, players will be able to scan the surfaces of the planets and place structures on them to develop, reap and profit from each planet’s natural materials. With over 65,000 planets awaiting discovery, this will be a great source of income for players and will scale well with their level of involvement—a low barrier to entry but a high reward for the most skilled industrialists. On release players can scout out their planet and begin training skills for the June 8th seeding of planetary command centers, which will allow them to gather, process and export natural resources and refined goods.
EVE Gate is the new portal into the EVE universe which allows players to interact with EVE through any web browser. The Tyrannis release is the first iteration of the project--an important feature that encourages and empowers greater player interaction and community building by allowing people to contribute to the EVE universe from outside the game client. Initially, it will have access to EVE mail and a calendar and allow you to post updates to your contacts, your corporation and alliances. These are the important communication tools to allow the playerbase to self organize—a critical part of a game where the players are the most powerful contributor to content.
In addition, we’ll be providing more options for accessing our API so players can continue to develop their own EVE-related programs. We’re also adding a massive amount of new in-game landmarks, which will soon inhabit a lot more of EVE’s solar systems, giving an even greater sense of history and space to New Eden. Live events have also returned, as shown in the recent Sansha Invasion. Though the forces of Sansha’s Nation have largely been repelled by brave capsuleers, the Nation’s invasion of New Eden is merely passing through the eye of a storm. When and where they will strike next is anyone’s guess.