Naoki Yoshida, Final Fantasy XIV: A Realm Reborn Director and Producer has reveale some brand new details regarding Playstation 4 version of the game in a recent interview to Japanese Magazine GameWatch.
Naoki Yoshida first confirmed that Final Fantasy XIV: A Realm Reborn on Playstation 4 will run at 30 FPS but will render as many characters as possible and won't limit the number like PS3 version.
In addition to this, Naoki revealed that in Playstation 4 version of Final Fantasy XIV, players will also have an option to limit the number of characters displayed.
When asked to comment on how Final Fantasy XIV PS4 verion looks and play, Naoki simply replied: "It's Awesome", further adding that development team is pretty happy with the large Memory of PS4.
Beta testing of Final Fantasy XIV: A Realm Reborn on PS4 will begin in February 2014. You can read full interview on GameWatch.
Yesterday Sony Japan released a video interview footage with Final Fantasy XIV: a Realm Reborn Director and Producer Naoki Yoshida. This interview was part of Sony's "Conversation with Creators" series. In the interview Noaoki praised Playstation 4 hardware specifications, RAM memory, confirmed remote play feature for the game and more.
Here is what Naoki Yoshida said in the interview:
Since the hardware specs of the PS4 are high and Final Fantasy XIV: A Realm Reborn will use them to their full potential, there will be a large improvement in the number of characters displayed on screen at the same time compared to the PS3 version, and in the quality of each character. The difference in graphical fidelity will be very visible.
Remote Play with the PS Vita will be fully supported. Yoshida-san makes the example of gathering, fishing, crafting or questing solo while relaxing on the couch on the PS Vita, and then, when the time for party play starts, one can switch to the PS4 to enjoy the challenging dungeon content on the big screen.
A companion app for the PS Vita is planned, including a database and the features of the new Lodestone, but Remote Play is the priority.
It will be possible to point and click in the PS4 version using the touch pad of the DualShock 4, improving the user interface further.
It’ll be possible to upload video using the Share button of the PS4 due to licensing agreements done with voice actors (Japanese laws are rather strict on this), also, videos made with the Share button will be useful to learn how to do difficult high level dungeons.
There will be no change in the content of the game moving from the PS3 version to the PS4 version, as the game will be fully cross platform, so you’ll still be able to play with the same friends.
Yoshida-san encourages players to consider switching to the PS4 version from the PS3 version, because the PS4′s hardware allows for an impressive performance, much better graphics and displaying 100 or 200 people at the same time on the screen. The passage will be immediate and seamless because the servers are the same and transferring character data is not necessary.
When asked about his point of view as a creator on what he likes the most of the PS4 Yoshida-san responded that it’s the memory size, because it gives more freedom of expression and design. You can create higher quality characters and levels. He also appreciates the wider choices of play style represented by the share button, Remote Play and companion apps. He feels that the PS4 will test the development team, making things easier and harder at the same time.
SCEE Blog Manager Fred Dutton has just issued an update on Final Fantasy XIV: A Realm Reborn stating that "All customers that purchased the digital version of the FINAL FANTASY XIV: A Realm Reborn Standard Edition, or Collector’s Edition, from PlayStation Network on 27th or 28th August will receive a full refund and will be able to find the funds in their wallet as soon as this is processed."
Fred also added, "In addition, the entitlements of FINAL FANTASY XIV: A Realm Reborn Standard Edition or Collector’s Edition will be reset and the title will appear again in the download list."
"We apologise for any inconvenience this may cause and thank you for your patience."
Now for all those who are asking why this refund, Here is the reason: "Gamers who pre-order the game on August 27/28 (digital) were unable to play during early access as they didn't receive the code."
Square Enix has just announced extension of Final Fantasy XIV: A Realm Reborn beta for gamers in North America and Europe. This announcement came after the beta was hit by a nasty Error 3102 disallowing players from playing the Final Fantasy XIV: A Realm Reborn beta.
Square Enix has promised to fix the error within an hour or so and as a compensation package has extended the beta period. Square-Enix issued this following statement just a few minutes ago:
Thank you very much for your participation in the FINAL FANTASY XIV: A Realm Reborn Beta Test.
We are currently experiencing technical difficulties with Worlds hosted on the North American and European datacenter which is preventing certain characters from logging into the game.
An emergency maintenance, taking place between Aug. 18, 2013 9:30 p.m. to Aug. 19, 2013 12:30 a.m. (PDT), is currently underway to address characters experiencing this issue.
Phase 4 of the Beta Test was originally scheduled to conclude on Aug. 19, 2013 at 2:00 a.m. (PDT). However, given the fact that affected characters are numbering in the tens of thousands and the time it will take to address the situation including the time required for the emergency maintenance, we will be extending the Beta Test until Aug. 19, 2013 8:00 a.m. (PDT) for Worlds hosted on the North American and European datacenter.
We hope for your continued participation in the FINAL FANTASY XIV: A Realm Reborn Beta Test.
The Beta Test will end as scheduled on Aug. 19, 2013 2:00 a.m. (PDT) for Worlds hosted on the Japanese datacenter.
Final Fantasy XIV: A Realm Reborn won't be arriving on Xbox 360 and Xbox One all because of Microsoft's refusal to change its Xbox Live policies, according to Noaki Yoshida.
In a recent interview to RPGSite, Yoshida explained, "The main reason from our side is that I don't want the community to be divided; to be split into two or more,"
"For example, one player might be on the PC version, another might be on the PS4 version, and I'm playing the Xbox version - but we're not able to join the same game servers. That is just... I just don't like the idea. I disagree with it.
"To be frankly honest with you, there are now so many mobile devices, smart phones, everything - why would you ever just stick to one platform from the hardware aspect? Just - make it open to everyone? That's my opinion.
"I would love for as many players as possible to enjoy the game worldwide, so from a business point of view it could make sense to have it on the Xbox platforms. But as I mentioned earlier, that would bring about the tragedy that somebody might have to give up their existing character. Then players might get frustrated, and then they ask us - 'Square Enix, can't you do something?' and then... yeah. Unless that happens, we can't really do anything."
Square Enix has released a new video footage of Final Fantasy XIV: A Realm Reborn showcasing entire process of Character creation. The trailer show creation of Miqo’te female and a Hyuran male, and also gives fans a good idea of ton of customization option available in the game. We have the footage below for you, Watch it now.