Gearbox Software's Randy Pitchford has debunked Borderlands 3 Xbox exclusive rumor. Speaking to a fan on Twitter, Randy Pitchford clarified that they have not signed any deal with Xbox for Borderlands 3.
A brand new Duke Nukem title, "Mass Destruction" was scheduled for an official announcement after two days, however now it seems like the game won't see the light of the day, all thanks to objection raised by Gearbox, owner of Duke Nukem IP.
Gearbox has issued a notice to "3D Realms and Interceptor Entertainment", developers of Duke Nukem: Mass Destruction. The notice reads: "Recently — and without consulting the Duke IP’s actual owner, Gearbox — Interceptor announced its intent to develop a Duke Nukem game based upon the various characters, content and intellectual property owned by Gearbox."
"Apparently, after selling its Duke Nukem IP rights to Gearbox in 2010, 3DR sought to privately convince others that the sale never happened. The result is the unauthorized development effort that reportedly exists between 3DR and Interceptor."
We have not yet received any update from 3D Realms and Interceptor Entertainment on what their course of action will be against this notice. Stay tuned to Gamepur for more updates on this matter.
Duke Nukem: Mass Destruction is rumored to be an isometric action RPG for PC and Playstation and powered by Unreal Engine.
Gearbox has just released first title update for Aliens: Colonial Marines. As per the details in the changes, the update comes with various performance and general user interface improvements, fixes collision issues and fixes some Single Player and Multiplayer issues.
This patch does make any tweaks to AI. You can check complete changelog below.
General user interface improvements.
Various performance improvements.
Fixed issue where a door may not function properly if a Xeno was killed while opening it.
Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.
Fixed collision issue where bullets would not pass through certain open doorways.
Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.
Addressed an issue where doors would sometimes not open properly.
Addressed an exploit where players could melee while throwing a grenade or placing a claymore.
Fixed some collision detection issues that could result from a close encounter.
Prevented campaign pop-ups from appearing outside of campaign.
Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.
NPCs no longer attempt to open doors while being welded.
Fixed issue where Raven could sometimes pass through welded door.
Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign
Adjusted the distance between players before they’re warped to the location of furthest player in co-op.
Fixed issue where torch would sometimes appear incorrectly to co-op clients.
Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.
Fixed issue where co-op player would not recover properly after being saved from a close encounter.
Fixed issue where Russian players could not drop into a co-op match in some missions.
Updated late-game close encounter moment to disable player input, which could cause them to become stuck.
Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.
Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.
Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%
’Switch Teams’ option removed from the Pause menu.
Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.
Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.
Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.
Corrected bug where clients appeared to spawn outside of world before match start.
Removed placeholder text from appearing on scoreboard in certain situations.
Improved camera transition when Xeno enters a vent.
Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.
Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.
Spitter’s “Acid Spray” now originates from the mouth.
Escape: Fixed issue where Xenos could spawn in unplayable space.
Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.
Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.
Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.
Escape: Improved timing and placement of warp locations in Emergency Evac map.
Gearbox has announced a new DLC pack for Duke Nukem Forever. This new DLC is titled as "The Doctor Who Cloned Me", and it will be available for download on December 13 for $9.99 on PC and PlayStation 3, or 800 Microsoft Points on Xbox 360.
The Doctor Who Cloned Me DLC features new weapons, new enemy types and bosses, additional Achievements and various new interactive items. It also features four new multiplayer maps, details of each map is listed below.
The alien-infested corporate offices of Pooty, Inc. near the center of Las Vegas. This map includes three indoor floors taken over by the aliens and two rooftops, jump pads, stairwells and building-to-building combat.
EDF command center with an imprisoned BattleLord at its core! A two-level map featuring winding stairs, straightaway corridors, and jump pads.
Rooftop of Duke's Lady Killer Casino featuring indoor and outdoor combat, stairwells for platforming, an EDF dropship on a landing pad and a bottomless pit.
Fight in the Breston Plant Nuclear Power facilities and compete across multiple floors in locker rooms, restrooms with showers, control rooms, and the nuclear waste storage room.