At the time of Elder Scrolls Online announcement, Bethesda confirmed that the game will feature a total of three factions. Now thanks to wiki entry of Elder Scrolls Online on the popular gaming websit IGN, the name of these Elder Scrolls Online faction and races has been revealed.
According to the details, all three Elder Scrolls Online faction have formed a group (alliance or team you can say) in-order to take on fourth non playable faction alliance.
Elder Scrolls Online Factions are as follows:
The Ebonheart Pact consists of Nords, Dunmer, and Argonians from the Northern and Eastern regions.
The Aldmeri Dominion consists of Altmer, Bosmer, and Khajiit from the South and South West regions.
The Daggerfall Covenant consists of Bretons, Redguards, and Orcs from the North West regions.
The non-playable faction in Elder Scrolls Online is known as "IMPERIALS". As per the details revealed, Imperial and noble Tharn family are working together to impose Imperial Rule once again of Tamriel.
Imperial has also signed a treaty with Mannimarco, King of Worms to get their dead soldiers back to life.
Well before you jump to any conclusion, there's is a twist in a tale, the same Mannimarco has signed another treaty with Daedric Prince Molag Bal to rule Tamriel together over many years to come.
Now let us know in the comment section below what you guys have to say about this.
It seems like Elder Scrolls Online fever is gripping all of us at a rapid pace. Earlier today some stunning looking screenshots of Elder Scrolls Online arrived along with GameInformer Scan.
And now a NEOGAF user "Nirolak" has released tons of details about this much awaited and highly anticipated MMO from Bethesda.
So without wasting even a seconds, let check out the massive list of Elder Scrolls Online details below.
Releasing 2013 for PC/Mac
Developed by ZeniMax Online Studios
250 Person Team
Started development in 2007
"This time, saving the world from the awakening of ancient evil is only the beginning. What happens when hundreds or thousands of prophesied heroes all think that they should be Emperor?"
The game is fully voice acted
Third person perspective
The game uses a hotbar to activate skills like other traditional MMOs
Visually it looks like other Hero Engine MMOs like SWTOR
The general art style is kind of like RIFT or Everquest 2
You can't be a werewolf or vampire
Crafting, alchemy, and soul stones will exist in an unrevealed form
There will be Daedric Princes like Molag Bal, the primary antagonist, and Vaermina, "whose sphere of influence extends to the dream world and the nightmares of mortals", along with some unnamed others
Constellations will be in the game a la Mundus stones (which work like guardian stones) and also give the answer to things like block puzzles where you step on the blocks in a certain order
Tons of towns ranging from Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and a lot more
Radiant AI will not be present
There will be mounts, but no flying mounts
Fast travel exists in the game in the form of wayshrines, which are also your ressurection point, and you can teleport from one wayshrine to any other wayshrine you have already visited
There most likely won't be dragons
Sneaking will be in the game, but how it is implemented is undecided
They're not talking about pets right now
There will be no player housing
There will be no NPC romances or marriage
"It needs to be comfortable for people who are coming in from a typical massively multiplayer game that has the same control mechanisms, but it also has to appeal to Skyrim players."
Features most of Tamriel including Skyrim, Morrowind, Summerset Isle, and Elseweyr.
"Not all provinces are included in their entirety; Zenimax Online is keeping large areas inaccessible to save them for use as expansion content. Nonetheless, every major area is represented to some extent."
As an example, Windhelm is fully implemented, but Winterhold and the mages' college won't be in at launch.
There are three player factions:
Ebonheart Pact: The Nords, Dunmer, and Argoninans
Aldmeri Dominion: Altmer, Bosmer, and Khajit
Daggerfall Covenant: Bretons, Redguard, and Orcs
"Recreateing the freedom Elder Scrolls players expect within the World of Warcraftstyle mechanics Zenimax Online is using for this MMO would be impossible without changing the way that players interact with the world."
As such, the game uses a hubless design
For example, you don't necessarily pick up a quest to do the following, but if you kill all the necromancers in an undead barrow, a shade you free at the end will reward you.
However, to help you find these events, various NPCs you talk to will tell you where they are happening and put a marker pointing them on your map, which is obviously totally different than receiving a quest.
Not all quests will have NPCs that indicate where they are
The game uses MMORPG genre standards such as classes, experience points, and other traditional MMORPG progression mechanics, but they try to present it "around the core fantasy presented by traditiona Elder Scrolls games" such as traveling around and righting wrongs or seeking riches
The game world is very large relative to Skyrim
You can explore almost anything you can see
the game is set 1000 years in the past
You can't master every discipline
The imperials are an enemy to all three factions, lead by the noble Tharn family and the King of Worms, Mannimarco, and are hatching a plot to take over all of Tamriel
But BEHOLD, Mannicmarco is scheming with Daedric prince Molag Bal to take over the world behind the Tharn's back
Also, your soul has already been stolen by Molag Bal, which is the reason you can come back from death over and over again, and the starting plot is that you're fighting Molag Bal to get your soul back from him
Hitting the level cap takes about 120 hours
Each faction has their own leveling content
An example quest is the story of Camlorn, where you have to stop evil werewolves who have their eyes set on conquest. First, you have to do a "standard MMO kill and collection quest" to sto ghosts from attacking some mages and soldiers. The ghosts are reliving a battle that the werewolf leader was in. You summon a ghost to find out what's going on, and the ghost tells you to wear her dead husband's armor to reexperience the battle he died in. You then get transported hundreds of years into the past to fight this battle. During this battle, you can choose to save the dead man's wife or to pursue the Werewolf leader. ZeniMax chooses to save the man's wife, who then tells you that the Werewolf leader is weak to fire. This information is helpful when you fight him, but you don't actually need to do this quest before fighting the werewolf leader if you don't want to. Basically, you can skip parts of quest chains if you want, but you get some benefit for playing the whole thing. Also, whenever you go back to the town you just saved, everything there hails you as a hero.
The game features three faction PvP where you fight to take over keeps and use trebuchets and other siege weapons to help do it. At the high end, you can have 100 v 100 battles. There are also farms and mines you can try to take over. Mots of this happens in Cyrodiil where your goal is to take over and hold the Imperial City to get faction wide bonuses for it. If you have played Dark Age of Camelot, this probably sounds familiar. For those who haven't, essentially the entire zone is a giant PvP area will all sorts of points of interest.
The most accomplished PvP player on your faction becomes emperor whenever you take over the capital
When you take over Cyrodiil, you will be able to adventure in it as a hostile city a la Kvatch
The game will have raids and heroic modes for its dungeons as end game content in addition to faction PvP
There is also balanced PvP for people who prefer eSports
The game will also have high end public dungeons
Public dungeons are essentially instances that aren't actually instanced, so anyone can be in them, so imagine a World of Warcraft dungeon that featured everyone on the server in the area instead of just your party
There are standard instanced dungeons as well
Back on the topic of the skillbar, you have a limited number of skills you can use at any given time, and can change them whenever you're out of combat
The number of skills is equal to (paraphrase) "a light and heavy attack with your current weapon that take up the first two slots, a few more spells related to your class, and an ultimate in the last slot".
The ultimate is used once you gain enough finesse, which is earned by doing well in combat
You also get a bonus loot chest if you're soloing and max your finesse, and you can also build finesse by comboing with other players
For example, a rogue can put oil on the ground that a mage can set on fire
A fighter can also spin in the firestorm a mage puts down, which sends out fireballs
If you've seen Guild Wars 2 videos, the above will seem familiar
You can't combo with the abilities of enemy players though, so if an enemy faction player drops an oil slick, you can't set it on fire
The Thieves Guild and Dark Brotherhood will be presented, but in what form isn't detailed as their contnet is hard to recreate in an MMO setting
NPCs will try to work together and use player like behavior when fighting you, and (at least to my understanding) have stamina as well
They want the AI to be good, so instead of enemies in a dungeon sitting around and waiting to be pulled, you will be attacked by the entire room and they will try to react to how you are playing
The claim was not demo'ed to Game Informer
You destroy dark anchors to gain reputation with the Fighter's Guild. They are large hooks that fall from the sky pseudorandomly and have Daedric guardians next to them. They are easier to kill with a group, and once destroyed, everyone who participated gets a reputation boost with the Fighter's Guild, and eventually nets you rewards like new skills and abilities.
The combat model will not be real time due to latency
The combat is based around a stamina bar which you can use to sprint, block, interrupt, and break incapacitating effects
Blocking is the primary focus of these abilities, and can do things like stopping the secondary effects of attacks such as an ice spell slowing you
Stamina also applies to PvP, so stamina management (and wearing down your enemy's stamina) is important, as your crowd control abilities might be on a long cooldown, and if you use them before the enemy player runs out of stamina, they will probably just block the effect
ZeniMax feels that having the stamina bar will help break down the Holy Trinity as stamina allows you to do things like tank
However, healing is still a big part of the game
There is also no aggro mechanic in the game, which is part of the reason stamina blocking and healing exist
BioWare founders Dr. Ray Muzyka and Dr. Greg Zeschuk, in a recent interview with Joystiq stated that the studio is looking to bring Star Wars: The Old Republic to Mac.
Ray Muzyka said, "We know there's a big Mac audience of BioWare fans... we know that's an important and large audience. And we want to serve that audience,"
Greg Zeschuk added, "That's definitely one of the things we're looking at next. We want to get this launch under our belt and everything stabilized and happy, and then we'll look at other platforms, and that's obviously one of the first ones."
Things are really looking very good for all Mac gamers.
Feral Interactive has just announced that Mac version of BioShock 2 will launch in January 2012 as a boxed game and a download. BioShock is already out on PC, PS3 and Xbox 360.
The Mac version of BioShock 2 will feature separate multiplayer game, The Fall of Rapture, set prior to BioShock. In UK BioShock 2 on Mac will carry a price tag of £24.95, €29.95 in Europe and $34.95 in the US.
The publisher also revealed the minimum system specification for the game. We have it for you, 2.0 GHz Intel Mac with at least 4GB RAM; Mac OS X 10.6.8 or later, and 256MB of graphics memory.
ATI X1xxx series, ATI 2400, NVIDIA 9400, NVIDIA 7xxx series and Intel GMA series is not supported with Mac version of BioShock 2.
A new patch update for Two World II is now available for download for PC and Mac. This new patch upgrade RPG sequel to v1.2, it fixes number of issues faced by gamers in the game and also include balance changes.
Check out the complete patch note below:
Mana Shield potion duration was reduced to match the spell's duration,
Torch display name bug has been fixed,
Torch graphic bug when using two weapons has been fixed,
Several terrain issues were fixed,
DX10 lights have been improved,
Hero animations are now preloaded on PC for better performance,
Quest Log filtering has been added (hides solved and failed quests),
A bug with David's quest in Ashos has been fixed,
Summons' level has been capped to hero level (both SP and MP),
Camera work after performing Finish Off has been improved,
Environment sound issues have been fixed,
Velroy's Key now properly opens gate in "What's behind that door?",
Shopkeeprs won't talk too much anymore,
The problem with being stuck in Vahkmaar Castle after finishing the main plot has been fixed,
Several questlog issues have been fixed,
Village shops now properly generate items,
"The Lion" membership card bug has been fixed,
Fixed displaying negative Aura values in "drop Auras to chest" menu,
Removed possibility of cloning items in village chest,
Removed possibility of cloning or loosing items in town trading,
Fixed animation of Counter Strike when using shield,
Fixed strength of "Super Jump" spell for lower levels,
Added the possibility to make multiple alchemy potions at the same time
Valve had promised the announcement of a new project today, so it proved. The U.S. company has just announced the development of Defense of the Ancients 2, also called as Dota 2. A sequel that will go to PC and Mac, and will be launched in 2011.
This sequel will continue the premises of its predecessor, with a mix of strategy and RPG game online action, keeping more than 100 original heroes, items, skills and improvements such as the use of Source engine.
The game is being created by Valve in collaboration with Icefrog. Valve founder Gabe Newell said "IceFrog was one of the smartest people we've ever met about doing that, and he was doing it with both hands tied behind his back, so to speak."
Along with the announcement, Valve has released a series of artworks that you can see below.