• MAG Patch v2.10 Coming Out Today

    Last week we reported that MAG is slated to receive a patch v2.10 which will add a new multiqueue feature in the game, now more to this is that the concerned patch v2.10 will be available today.


    Check out the complete patch note below:

    Gameplay (General)

    • Implemented “Multiqueue” functionality to allow users to queue up for multiple game modes simultaneously
    • Added “Multiqueue” XP bonus modifier that increases as more modes are selected
    • Increased XP to CP-earned ratio to 1.5 CP for every 1 XP
    • Reduced price of Medical Kits to 500 CP from 800 CP
    • Teammates can no longer prevent you from repairing vehicles and objectives when in your line of sight
    • Shortened cooldown times between leadership FRAGOs to 2 seconds from 10 seconds
    • Added “friendly fire” modifier so that allies never receive more than 50% damage when hit by a friendly vehicle
    • Improved item-swap speed

    Gameplay (Skills)

    • Decreased effectiveness of “Marksman Recoil Stability” and “Marksman Steady Aim” skills
    • Improved effectiveness of First Aid Kit and Medical Kit skills, “Self Heal Speed” and “Heal Recharge Rate”
    • Increased effectiveness of “Improved Smoke Screen Rate” skill


    •     Slightly widened knife-swing arc


    •     Enemy vehicles now show damage bar when “attacking” them with a repair kit
    •     Slight presentational modifications to the “Character B” and “Character C slots”
    •     Correct text now displays in the Armory when viewing the SVER Hazard helmet

    Audio/ Visual

    • Acquisition Escort vehicles now have unique models for each faction
    • Improved mine-laying animation


    • Removed “Directives” button from the “Deploy” menu
    • Added “Multiqueue” button to the “Deploy” menu and sidebar areas
    • Added feature that allows users to take in-game screenshots via XMB Photo menu (1280×720)
    • Reduced chances of being randomly dropped from a “Clan Deploy” game
    • Fixed an assortment of menu-related lock-ups
    • “Clan Deploy” performance updates
    • Minor server performance enhancements
    • Fixed typo in “Chest Candy” trophy
    • Various localization updates
  • MAG Patch v2.10 Coming Out Next Week

    Zipper Interactive has said that a new patch update v2.10 will be coming out next week.


    Going by the details given out this update will carry a gameplay and technical amendments and it will also add a new game-queue feature in the game. Complete details about the patch will be released in coming days.

    So stay tunned for more details on MAG v2.10.

  • M.A.G. Patch 2.0 out now - Includes Move Support

    Zipper Interactive has release patch 2.0 for their online shooter MAG, which brings many new features in the game. The most important feature added is the support of PlayStation Move, which gives the total different gameplay experience.

    MAG 2.0 screenshot

    Here's the full change log:

    Patch v2.0
    Available September 30th, 2010 | 36MB (TPPS), 532MB (DLS)

    Gameplay (General)

    • Character level cap has been increased from level 60 to level 70
    • Added new “Supply Depot” menu and in-game economy system (see “Gameplay – Economy” section for details)
    • Implemented new “Clan Deploy” feature that allows Clan Leaders and Officers to deploy into group queues of up to 128 players
    • Characters moving from MAG v1.XX to MAG 2.0 will receive an immediate and automatic Respec the first time they log in
    • Repair Kits can now inflict damage on enemy soldiers, vehicles and objectives
    • XP rate for “Repair” has been increased from 1.5XP/10pts to 3XP/ 10pts
    • Players can now track all “sprinting” enemies on the mini-map without the need for equipment
    • All “Damage Bar” rates for “Domination” maps have reverted back to their original (and identical) values
    • Tuned the frequency in which a player can jump to eliminate “bunny hopper” techniques
    • Reduced helicopter settle time, widened turret rotation and significantly increased health to strengthen their use as a forward spawn point
    • The “Silent Step” OIC Leadership ability now works as intended by allowing nearby squadmates to move at both regular and running speeds without detection from the motion sensor – does not stack with any related skills or modifiers


    • Added “Community News” page to better inform players in-game of all MAG-related events or promotions
    • Different grenade types now show specific in-game icons when thrown
    • Repaired bug that would sometimes result in the post-game results screen displaying the incorrect amount of earned XP
    • Added “Total Awarded Currency Points” to “Bonuses” section of the character “Stats” page

    Audio/ Visual

    • Thrown or launched grenades now have a “trail” effect as well as an updated overall appearance to make them more visible on the battlefield
    • Solved issue that prevented equipped grenades to appear in the player’s hand prior to throwing them
    • An assortment of camera and animation optimizations for various scenarios including but not limited to iron sight/ laser sight zoom, ladder climbing, mine placement, self-healing, and weapon swapping
    • Improved presentation of the character “jump” animation
    • Updated various pieces of artwork with newer versions for better performance
    • Fixed issue that sometimes prevented medical device appearance and/ or animations from displaying properly
    • Increased the Sensor Array’s animation time to match the duration of its usage
    • Repaired bug that prevented the “Alarm” audio from being played when charges were planted at “Objective C” in the “Syr Daria Uplink” and “Darrien Network” maps
    • Slightly lowered the amount of camera shake from air strikes, explosions, and when firing weapons
    • Repaired camera “pop” problem that would sometimes occur when sprinting out of a parachute drop
    • Removed “shiny” graphics that would randomly appear on bridges for all maps in which a bridge is present
    • Fixed issue that prevented win/ loss voice-over from being played when game clock expires in “Interdiction” mode
    • Improved visual appearance of the Ribbon awards


    • MAG now fully supports the PlayStation Move peripheral
    • Fixed “Spooning Elevator” bug that allowed players who revived downed teammates while laying on top of them to float upwards and reach areas not intended to be accessed
    • “MVP” criteria no longer considers bonus XP modifiers in its equation
    • Repaired issue that disconnected some members of large-sized clans from the MAG game environment when logging in
    • Fixed issue that would sometimes halt the patching process at 99% of the install period
    • Resupply Depots have been optimized so that the meter accurately reflects what is being resupplied and the resupply process itself is more efficient
    • Players can no longer take the driver’s seat in vehicles that are not their squad’s “spawn” APC, but can take any other seat in the vehicle regardless if their squad “owns” the APC or not
    • Repaired issue with “Happy Hour” timer that would sometimes shave a few minutes off the correct total
    • Solved problem that sometimes caused incapacitated players to rotate and move around
    • Players are now prevented from spawning inside a helicopter that is headed out of the map
    • Mended problem that caused the “Primary Objectives Completed” stat to sometimes double for various game types
    • Made additional fixes for rare “game crash” scenarios
    • Various localization updates and changes
  • US retailer listed MAG 2 for 2011

    A well know US retailer Walmart has listed a sequel to MAG, called as MAG 2. The store has given out the release date to it as January 2011.

    MAG, MAG Sequel, MAG 2

    Zipper Interactive the developer of MAG hasn't announce any sequel to the game in the past and they are currently completing their work on SOCOM 4. There isn't any official confirmation regarding the listing of the sequel, so take the news with a pinch of salt for diegestion.

    MAG was released in January 2010.

  • MAG to get PlayStation Move compatibility and New Beta Program

    During the conference at Gamescom, Sony has confirmed to be release an update for the MAG m which will make it compatible with Playstation Move, isn't it nice? Along with Move compatibility update there is also info revealed about the Mag Beta program, which will start from 24 August, and all existing Mag game copy owners can take a part in it.

    Although there is no release date announced for that PlayStation Move compatibility update yet.

    MAG game screenshot screen

    From the Mag Blog:

    This added support means that users have another way to experience the most ambitious first-person shooter out there. Pinpoint accuracy and easy access to all of the game’s mechanics ensure that players of any type — be they hardened veterans or new recruits — can enjoy a shooting experience unlike any other.

    But PlayStation Move support isn’t all we’re working on. Because our upcoming content is so important to the game and its future, we want your assistance to make sure we get it right! With that notion in mind we’re pleased to announce that, one week from today on August 24, we’re inviting existing MAG owners to take part in the all-new MAG Beta program

  • MAG patch 1.07 Update Details

    Sony and Zipper just a week ago reveals the new Faction Neutral game mode for their First Person Shooting title MAG, now in the early part of August the game will be updated to version 1.07 via Patch.

    The number of features that will be included in the game by this patch involves:

    • A new "Happy Hour" Double XP bonus that's applied to the first hour of any player's gameplay session in a 24-hour period.
    • Suppression will join Sabotage as a "Faction Neutral" gameplay mode, allowing any PMC to battle each other on any Suppression map.
    • Faster download and patching code that allows us to update MAG with more content and bigger file sizes in a speedier way.
    • Redesigned versions of the Flores Basin (Raven) and Alyeska Terminus (Valor) Domination maps that include new obstacles and repaired exploits.
    • New lighting effects for more attractive and realistic environments.
    • Various fixes to address bugs or glitches to improve MAG's overall performance.
    • The complete changes list is not yet out, it is expected to be releasing in coming days so stay tunned for more on this.
  • MAG Free DLC: Fast Attack Pack on April 29!

    April 29 will see a release of free MAG DLC: Fast Attack, so keep your eyes wide open on 29th April for this free MAG DLC: Fast Attack. Apart from this news we have some more detail about this DLC, it will offer gamers three new sniper rifles, these three sniper rifles are Raven’s HM 90 SE, SVER’s SASR M, and Valor’s MK 14 Mod 1 EBR havng a capability of making adjustment in the performance and visual according to requirement of the gamer.

    This does not end here you might get your hand on the large collection of different armor type, improved light armor can be added to the loadouts of all three faction that too only for a in-game credit of 400. So wait patiently for 29th April and as it come get your hand on this MAG Free DLC: Fast Attack.

    Read out previous released details:  First MAG DLC pack will be free

  • First MAG DLC pack will be free

    On behalf of everyone here at Zipper Interactive, I’m pleased to announce that beginning March 25, our first official MAG downloadable add-on will be made available to players worldwide absolutely free of charge! Dubbed the “Trooper Gear Pack,” our first DLC addition to the MAG universe will offer a number of cool goodies for veterans and first timers alike. Out of everything in the pack, the most popular will likely be the oft-requested “Flashbang Grenade” that can be used to confuse, disorient or distract your enemies in a single throw.

    Of course, there’s more to the Trooper Gear Pack than Flashbangs. We’ll also be including new special edition Light Machine Guns for each PMC. Raven’s APEX 100SE, SVER’s RTK-74 Vla, and Valor’s Mk 46 Mod 1 weapons will provide both a new look for your favorite LMGs and a number of performance adjustments as well. The last element of the pack will be two additional uniforms – “Trooper Dark” and “Trooper Light.” Available to all three PMCs, these uniforms are specifically designed for urban and interior combat situations and give you two more aesthetic options to diversify your character with. The best part of the Trooper Gear Pack? It’s just the beginning of our ongoing commitment to MAG. In the coming months, you can expect to see plenty of other add-ons and goodies that we can’t quite tell you about yet (but know you’ll enjoy). But that’s not all. To commemorate the release of our DLC, we want to throw in a little extra. And so, as a thank you to all of our fans, we’re offering Double XP to any and all MAG players starting March 25. Simply log in at 12am Pacific/ 3am Eastern/ 8am GMT and play MAG as you normally would. Every time you complete a game your experience doubles, and yes, this bonus stacks for Veterans who already have an XP bonus to begin with! Just make sure you actually complete the games you play – if you quit early, your bonus won’t apply. Expect the Double XP promotion to run until 11:59pm Pacific time on Sunday, March 28. Be sure to take advantage of it as much as you possibly can until then.