There are tons myths that surround the multiplayer gaming world. What does it take to become a top multiplayer gamer? How do you know if you are facing the deadliest sniper in online gaming history or just someone that has a winning streak today? And why would any of this matter anyway? Well, in one respect knowing the types of players that you are dealing with makes it much easier to play a great co-op game. But there are just so many myths surrounding what makes up good multiplayer skills that we have to take a look.
Number of Kills Show Gaming Skills
This is one of the most prolific myths about the multiplayer gaming experience. Most games show a statistics page either at the end of a campaign, on a players profile or as a running tally throughout the game. One of the statistics is always how many successful kills a player has gotten. However, it is very easy to mistake this as a valid representation of a player’s skills. To get so many kill shots you have to be good, right? Wrong! It’s very easy to stand in the center of a map with a machine gun and just blast away. But this doesn’t really show any great skills, only how fast you can down health potions in order to stay alive and continue your killing spree.
One aspect of multiplayer gaming that shouldn’t be ignored, though it sometimes is, is the ability to work well with others in game to complete the team objectives. If one player has a very high kill ratio for the level chances are that the whole team work aspect of the game isn’t exactly high on his priority list. This simple statistic of number of successful kills more often than not is taken as a misrepresentation of a players true multiplayer gaming skills.
Another statistic very closely related to the number of kills statistic is the kill-to-death ratio. This statistic cannot always be found listed on the stats page, but is very easy to calculate yourself by taking a look at both the kill stats and how many times the player in question has died. Sometimes the kill to death ratio will be very high, other times very low. It can be difficult to figure out by pure numbers alone what exactly this number means without seeing a player in game. A high kill to death ratio might mean that a player’s normal character is a sniper and he or she is very adept at hiding and picking opposing players off one at a time without being seen. At the same time, it could mean that a player doesn’t stick with the team, running off ahead to barrel through the enemy, taking as many out as possible before doubling back to down some health potions and recuperate. But this method of play ignores many of the multiplayer aspects, mainly working as a team to achieve a goal, and is a false representation of multiplayer skills.
Trick Shots Reflect Player Ability
Another myth of multiplayer gaming centers on a players ability to perform trick shots or other hard to do, rarely seen moves. These are fun to watch, impossible to replicate, and are often found on internet video services such as YouTube. Many walk away from watching a trick shot thinking of how great a player that person must be if they are able to do that. This isn’t correct at all, as trick shots have little to do with actual gameplay.
Trick shots are complicated, no two ways about it. They take a lot of time to think up and even more time to perfect. In the middle of a game trick shots are almost impossible to pull off and even then are of little effect with the exception of looking awesome. Most of the time people who pull off trick shots are of two varieties – the ones who managed it by beginners luck, or a fluke in the system, or those spend way too many hours of the day trying to accomplish this. The second group of people are the kind who know exactly where all the bugs are in the game that allow the player to do crazy, fun things or have pixel perfect playing skills. Both of these require hours of gameplay doing nothing but exploring and trying new things out, nothing involving honing skills that involve other players.
The More Items Picked Up The Better
Everyone’s played with a person like this. They always have a seemingly infinite supply of stuff on them. More weapons than they could possibly need. Unending health and mana potions. Traps they can place in strategic locations. But the truth of the matter is that this isn’t a reflecting on their multiplayer skills at all. At best this shows their quick looting abilities – at worst this proves that the player in question doesn’t really understand the finer aspects of multiplayer gaming. Sure, everyone wants to have enough supplies to make the game easier and keep themselves alive for a prolonged amount of time – but having an overload of objects in your inventory means that you have too many things. Every item seen shouldn’t be picked up. After all, this is multiplayer we are talking about, not single player. People that go back to item caches for a quick health potion or to reload a weapon will be sorely disappointed – and quickly grow frustrated – when they find that there are no more items on most of the map.
It is easy to see where some of these myths come from. At first glance they might seem fine, nothing wrong with them in the slightest, but upon closer look – or long hours of gaming with such individuals – it becomes readily apparent that there are many myth revolving around multiplayer gamers and their skills. This article should help clear these up and put an end to the false ideas surrounding multiplayer gaming.
BioWare have announced through official twitter channel that they will release Mass Effect 3 demo this Janunary 2012 and it will contain glimpse of both single player & multiplayer.
Further more answering fans questions on twitter about ways to access this early demo, BioWare said that there are multiple ways of getting this Mass Effect 3 demo early, one is buying the copy of Battlefield 3 which will release on Oct 25 and more ways to access this demo will be announce in coming November and December.
Here i sum up the important tweets for you regarding this announcement:
We'll have a pre-release #ME3 demo in January 2012! There will be a single player and multiplayer section, so get excited for the New Year!
We have several ways to get the ME3 demo early! Pick up a copy of @battlefield Oct 25 for an Online Pass! More ways TBA
You do not need to buy BF3. We will be announcing additional ways to access the demo in Nov/Dec.
There is no announcement regarding which platforms to get this early demo, if Online pass coming with your Battlefield 3 platform version then you can hope you'll get the Mass Effect 3 for your console platform. However we can expect some announcements on this soon from Bioware. Mass Effect 3 is set to release in March 2012 for PC, Xbox 360 and PS3.
The very first details on Mass Effect 3 co-op multiplayer has been revealed, and so fans won't have to wait until Wednesday after all. The first details on game's 4-player co-op feature and "Galaxy at War" system was revealed on Bioware's official forum.
Check out the details below:
4 player co-op multiplayer
Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.
Mass Effect 3: Galaxy at War
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.
Why include 4 player Co-op multiplayer in Mass Effect 3?
Being able to explore and fight alongside your friends in the Mass Effect universe has always been something we thought would be fun and compelling, and many players have asked for it for a long time as well. Mass Effect 3 is the best place for us to introduce multiplayer through co-op because of the premise of the game – all out galactic war.
Why only 4 player co-op? What not a versus mode?
We have always maintained that we would only add multiplayer into the Mass Effect series if it made sense and did not compromise the power of the single player campaign. Fighting together against a common threat was the multiplayer experience that made the most sense for Mass Effect 3. The way we have designed co-op as a wayto take control of key conflict zones in the galaxy is a natural extension of the premise of Mass Effect 3.
Why did you decide not to include it as a part of the main campaign?
Our priority and focus with Mass Effect 3 has and always will be to deliver a complete and satisfying single player experience.
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No. A dedicated team from our recently formed BioWare Montreal studio has been focused on creating the multiplayer game features while the main game continued to be developed by the team in BioWare Edmonton. Both teams are integrated under the same leadership group that produced Mass Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to delivering one of the most amazing single-player campaigns gamers have ever experienced.
How did developing multiplayer impact the single player game?
BioWare is dedicated and focused on delivering an engaging, fun, and action-packed experience for Mass Effect 3, one that lives up the BioWare standard. To reach that level of quality, last year BioWare opened a studio in Montreal that is home to designers, programmers, engineers, and other developers. Both studios work together as partners, lead by the core Mass Effect team, unified in a single vision. Under the direction of Casey Hudson and other team veterans, both studios make contributions to both the single player and multiplayer modes in Mass Effect 3. Rest assured that no compromises were made to either of these modes in the development of Mass Effect 3.
Which characters can I play in co-op multiplayer? Can I play as Commander Shepard?
Commander Shepard’s part in the war will take place in the single-player campaign, as will that of other beloved characters in the franchise such as Garrus, Ashley, and Liara…these characters do not appear in the multiplayer missions. In multiplayer, players will create custom characters to fight on different and unique fronts in the war. This will include the ability to play as favorites like Turians, Krogans, Asari and more… each with their own unique set of abilities.
What if I don’t like multiplayer – will my experience be negatively impacted?
Mass Effect 3 is a complete, standalone game that will deliver a satisfying story experience, even if you choose not to try multiplayer. The Mass Effect 3: Galaxy at War system and all of the individual components are meant to complement that amazing game and can be enjoyed on their own or as part of the Galaxy at War experience.
What if I am not good at / do not like multiplayer? Will my readiness rating go down?
ME3 is a story about a war against overwhelming force where the most you can hope for us survival. The more you do to fight that war, the more you can change that story into a more optimistic one. You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there. It’s about choice, and allowing players to find their own ways to stay immersed in the Mass Effect universe.
Will you be adding any additional maps or modes through DLC?
We can’t comment on specifics right now, but can confirm that we are planning on having DLC for Mass Effect 3.
Do save games from ME1 or ME2 impact the co-op multiplayer missions?
Do characters level up in co-op multiplayer? What is the progression system?
Character progression, weapon upgrading and leveling up is present in co-op. We’ll release more information on this topic in the months leading up to launch.
Is there more info about the other platforms of Mass Effect 3: Galaxy at War?
We are not going into details about the other components of the Galaxy at War at this time except to say we are designing each to make sense for that platform. Each component will be able to affect a player’s “Galactic Readiness” level in a different way. Again, participation in any or all ME3:GaW elements is entirely optional.
Activision has released first ever multiplayer screenshots of the much awaited and highly anticipated game "Modern Warfare 3".
The publisher also released MW3 primary weapons list (33 Primary Guns) and Deathstreaks. Check out all these below.
Sub Machine Guns
Light Machine Guns
Barrett .50 CAL
Juiced: 4 deaths – move faster for a few seconds after spawning.
Revenge: 5 deaths – see position of last enemy that killed you on your mini-map.
Final Stand: 4 deaths – unlocks at lvl 32, most likely similar to last stand but with a primary weapon.
Martyrdom: 4 deaths – unlocks at lvl 51, drop a live grenade after dying.
Dead Man’s Hand: 6 deaths – unlocks at lvl 57, fall into last stand after dying with C4 equipped in your hand. Hollow Points: 5 deaths – unlocks at lvl 71, bullets cause more damage for one kill (stopping power).