Sony has just announced that a new patch 2.08 and DLC for Gran Turismo 5 will arrive on September 25. As per the details revealed by Sony on official PS Blog, the new DLC will feature new cars (Nissan GT-R N24 GT Academy ’12, Subaru BR-Z S ’12, Honda Weider HSV-010 (SUPER GT) ’11) available to purchase as DLC for $0.99 each.
Here is the complete changelog for Gran Turismo 5 patch 2.08:
Now possible to select “Disable collisions” in the [Event Settings] of online races.
ID’s are now shown above cars when watching online races.
Response of the clutch pedal when using the steering wheel controllers “G25 Racing Wheel”, “G27 Racing Wheel”, “T500RS” and “TH8RS” has been adjusted.
Rate of tire wear in endurance races has been slowed (excluding formula cars).
Amount of air resistance change when altering aerodynamic wing settings has been increased.
Autopilot has been adjusted to prevent colliding with the wall when exiting the pit lane on the Tsukuba circuit.
Adjusted the changes in control characteristic when altering vehicle height from standard height. (Vehicle height can be changed by adjusting ride height, either by installing a suspension kit or adjusting a full customizable suspension kit.)
Surprise for PS VITA owners, LittleBigPlanet PS VITA was initially schedule to launch on September 25, but retailers have been told to sell the game 10 days well in advance.
Patch 1.01 for LittleBigPlanet VITA is also available for download. The patch weighs 32MB in size and guess what it adds quite a few changes. We have listed it in detail below. Check out the changelog:
Minor level fixes
Slight changes to some menus
Improved performance and graphics
Activity stream now easier to use
Fixes to skill rewards on level badges
Fixes to skill rewards when copying levels to My Moon
Square Enix has released a new patch 1.5 for PC version of Sleeping Dogs. As per the details revealed by Square Enix, this new patch improves CPU timing and also reduce issues where game plays too quickly.
The patch also carries fix for various issues in the game, and minimize crashes to a large extent during gameplay. Sleeping Dogs patch 1.5 also tweak mouse control.
Here is the complete changelog:
mproved CPU timing to reduce issues where the game plays too quickly
Various fixes to improve stability and minimize crashes during gameplay
Fixed an issue with the Bink video player which may improve stability during in-game videos such as the title screens
Controls & Camera
New option added! Aim Soft Lock: Lets the player enable or disable aiming assistance from the game
New option added! Mouse Free Look: Enables/disables camera auto-centering behind the player when using the mouse and on foot
New option added! Mouse Raw Input: When enabled, input is sampled directly from the mouse which improves responsiveness and accuracy on supported mice
New option added! Mouse Sensitivity: A modifier that determines how much speed is recorded from mouse movement
Mouse camera logic has been reworked for improved precision (independent of the raw mouse input option)
The Action Hijack binding is now independent of the Sprint/Parkour key value
While driving players can now use the mouse to look up and down
While driving the camera no longer immediately auto-centers when you stop moving the mouse
The high-speed camera shake while driving has been reduced
Mouse sensitivity no longer differs when Wei is and isn’t carrying a gun
Front End screens now support a button help bar that is fully interactive via mouse
Users are now able to exit screens by pressing the Back button
Corrected all issues when exiting a screen using the Backspace and Esc keys
It’s now possible to switch sections by clicking on the corresponding icons or tab headers
The mouse wheel will scroll through all relevant lists in the user interface
Mouse hit regions have been fine-tuned throughout the front end to improve user experience