• Sony Bend hunting for an Art Director for PSP2 version of Uncharted 2?

    At the start of this month a rumor surfaced from nowhere which suggested that Sony is developing a handheld version Uncharted for PSP2, however Sony neither confirmed handheld version of Uncharted nor did they confirmed PSP2.

    Bend Studio

    Now a new Job listing for a post of Art Director has come out for Sony Bend which points out that development work on a portable Uncharted title is on its way.

    However job listing in question has been removed now by Sony Bend, might be because they don't want to revealed any sorts of details about the handheld version of Uncharted 3 so early, but before they could remove it we got our hands on complete job description check it out below:

    Art Director (Job Number:02151)

    Primary Location: United States-Oregon-Bend


    The Studio Art Director is responsible for inspiring, leading and driving the artistic vision and development of AAA products utilizing a combination of traditional fine art skills and advanced artistic knowledge. The individual is also responsible for setting and maintaining the creative vision and quality bar for the product at a level that is amongst the top tier within the industry. They must also collaborate at a high level with a wide-range of development team members outside of direct discipline such as Directors, Designers, Technical Artist, and Programmers to achieve the highest artistic goals and fastest implementation as they relate to game design and technological considerations.


    • Drive the development of the artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic evolution within the studio to the highest standards. This entails expanding methods to improve the production pipeline, tools, art processes, and visual quality.
    • Creates and manages artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring all art assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
    • Has a leadership role within the art team. This includes working with the production manager and contributing to schedule management needs, providing guidance to support the diplomatic resolution of complex artistic problems that enhance the gameplay experience, providing input on team performance reviews, facilitating career coaching etc. Tracks and reviews large amounts of data as they go through the art pipeline,
    • Trains and mentors the art dept in developing advanced artistic skills and abilities.
    • Responsible for directing the lighting and color palette throughout the game. This is integral to the entire game, and includes lighting the environments, characters, and cinematics. Developing color palettes that match the emotional intention of the game design and story beats.
    • Responsible for directing the look and feel of all Special FX throughout the game including particles (water, splashes, fire, smoke, etc.) This is integral to making the environments feel alive during game play. This also includes additional in game special FX such as environment settings and screen FX elements like motion blur, and depth of field etc.
    • Responsible for visual development of all game worlds and locations, working with the Creative Director to conceptualize world building, creating fictional consistency and a visual langue that helps tell the story and reflect the game play moments. This also includes incorporating vistas throughout the game providing opportunities for moments of pure visual splendor.
    • Responsible for directing the look and feel of the graphic interface, and anything that is 2D, or a 3D graphic element in the game.
    • New IP visual explorations for the future game titles, which includes developing multiple artistic styles and options to choose from during pre-production.
    • Responsible for directing and creating all studio promotional materials, PowerPoint backgrounds, development of presentation materials, logo design, ad mockups, art books, etc. Preparing and presenting at company meetings, production meetings, and producer visits.
    • Keeps aware of industry trends and techniques, evaluates competitive products, and determines areas to improve or innovate in to best the competition, communicates artistic innovations in a convincing way, and collaborates with the leadership team to develop plans for implementation.
    • Represent the Studio Art Team in Worldwide Studios information exchanges. Maintain a visible presence in the computer graphics and game industries, representing Worldwide Studios interests with a high degree of professionalism.


    • Mastery of traditional art skills like composition, painting, drawing, sketching, and color theory.
    • Expert in the use of Photoshop or Painter to create unique images or manipulate photo source to create realistic images that define the art direction.
    • Proven ability to create visually interesting 3D spaces. Some understanding of 3D modeling software to create initial mockups or manipulate existing 3D files.
    • Proven ability to direct game artist to match the look and feel of concept art in game.
    • Extensive portfolio with examples of current, hands-on work, including concept art, production design, storyboards and other visual images that demonstrate complex artistic goals in a simple to follow visual images.
    • Understands game production, design process, and methodology. Some previous experience with handhelds and next-gen video game platforms is desirable (e.g. PS3, X-box 360 etc.)
    • Excellent reading and comprehension skills to have a complete understanding of complex process documents, design documents, and written assignments.
    • The ability to communicate complex artistic goals effectively either individually with team members, or within group settings. The ability to write short reports and process documents when needed in a clear and concise manner.
    • Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly, and project length basis. Works independently and conscientiously with minimal supervision.

    Required Experience / Education:

    • 10+ years of game art production, TV, or film related experience.
    • Bachelor degree or Equivalent
  • Kaz Hirai Reveals details about PSP2

    PSP2 is almost confirmed or is it so? Kaz Hirai head honco Playstation has hinted some of the features and type of control interface for the much rumoured PSP2.

    Kaz Hirai

    In an interview to New York Times Kaz Hirai didn't speak directly about PSP2, but he however give out the details about the type of control that Sony thinks will suits best for handheld gaming in future.

    "Depending on the game, there are ones where you can play perfectly well with a touch panel," Further he added "But you can definitely play immersive games better with physical buttons and pads.

    "I think there could be games where you're able to use both in combination."

    A rear touch panel is one of the most talked about features rumored for PSP2.

    He also acknowledge the success of their counterparts Apple iOS devices but said that these devices appeals to different section of people and crowd.

    "The games being played on Android and Apple platforms are fundamentally different from the world of immersive games that Sony Computer Entertainment, and PlayStation, aims for."

  • No plans for 3D in PSP2 - Sony

    Scott Rohde has commented to IndustryGamers portal that Sony has no plans to include the role of 3D in a future version of PSP.

    The Vice President said there are no plans for the technology, and PSP2 is not something that Sony is focusing on today.

    "No, no plans for that" Commented when asked about technology in PSP2 , commenting on PSP2 he added "It’s just not something we’re announcing right now. It’s just as simple as that. It’s all I can tell you."

    Kaz Hirai has not been very impressed with the idea of 3D without glasses for portable devices as said earlier this week, saying the "3D without glasses has its limitations" that such systems "Lack of high precision."

  • PSP2 To Get Touch Screen And More: Rumor

    Rumors regarding PSP2 has beeen doing the round for long and now there has been a new addition to it, according to new rumor PSP2 has almost got finalize and will release soon but it won't feature at E3 event. We have got our hand on to the details list of what PSP2 will be consisting of but how much it is true we are also not sure about it. We have listed it below for you to have a look at it.

    • Multiple British sources have confirmed that PSP2 NDAs have been in place at publishers and developers for many months.
    • PSP2 has two cameras, one forward and one backward facing.
    • It has a touch-screen, but apparently it has retained the trademark physical PlayStation buttons.
    • UK sources were previously working towards a “2010″ release. This is now “2011″.
    • “Could” be 3G-enabled, as opposed to the WiFi-only PSP go.
    • Multiple PSP2 games are being made in Britain right now. Some have even already been canned.
    • There have been “finished units” in the UK.
    • When asked directly about reveal timing, one source said, “If the games were aiming for end 2010, beginning 2011, and now it’s a 2011 release, I’d say a gamescom or TGS announce for launch early next year”.
    • A source said the machine is “fucking powerful,” being based on a four-core Cell CPU. PS3 runs on an eight-core version.

    We notify you to take this information as rumor as there is still no official word from Sony.

  • Sony PSP2 at E3 2010 - Rumor

    Sony is thinknig of something big for the E3 event next month, if source, rumor and speculation doing the round is to be believe, Sony will unveils a PSP 2 at E3. This rumor and speculation start doing the round after two key publisher has increase a fourth quater spending for the year 2010. Reports are also doing the round that a publishers has kept on hold some of the new PSP title and waiting for announcement form SOny in this regard.

    PSP has done relative well when it first came out in 2004, PSP-3000 a new third generation has also seen a mild success also and the latest in PSPgo has not live up to the expectation in the market however the officail figure is yet to come out by Sony.

    However it is still a rumor and still nothing yet is out from Sony might possible they want to reveal big thing like PSP2 at big event like E3 so we just have to wait and watch