All Elder Scrolls V: Skyrim fans who bought Xbox 360 version of the game will be pleased to know that you will DLC one month before it launches on PC and PS3.
Earlier this year it was revealed that Microsoft got timed exclusive rights for DLC that are planned for Skyrim. In a statement to press, Microsoft said, "Xbox LIVE will be your destination for exclusive access to The Elder Scrolls V: Skyrim add-on content. 30 days before you find it anywhere else, the first two content drops for The Elder Scrolls V: Skyrim will be available exclusively on Xbox LIVE."
At present there's no details as what the DLCs for Skyrim will feature. More details is expected on all this early next year. Check out our Skyrim Review.
Some great news for all Skyrim fans, a new gameplay footage has arrived on YouTube that shows werewolves and the gamer's transformation into the creature. This confirms the long specualted inclusion, and laid to rest all doubts.
Many video footage confirming this has been taken down because of copyright claims, however we got our hands on one that has survived the initially first wave. Watch it below, before it gets hit by Copyright Claim HAMMER.
A preview of Elder Scrolls V: Skyrim from UK PC Gamer Magazine has revealed some new details about the game. These new details range from changing weather to taking out witnesses to a crime and many more.
Check out the highlights from the preview below:
Sleeping in a 'good' bed gives a bonus to magicka and health.
He describes how the weather changed from a light snow, to heavy and then a full on blizzard at which point he can barely see where he was going.
You can get meat from a horse carcass.
The previewer describes how he equipped a flame spell in his left hand and a lightning spell in the right. The streams are seperate when both are fired but they're so "thick and chaotic" that it actually looks like 1 big beam of lightning and flame.
The player finds a shack just as it's getting dark which have glowing insects flying around it. You can harvest a 'Sparkfly thorax' from these little things.
He has a quick go at alchemy and mixes nightshade and death's bane to produce a strong poison which he applies to his sword.
The player describes a situation where he reaches a camp with imperial looking men. As he is attempting to cook the men suddenly run up the hill behind him where they are attacked by a Redguard woman raining arrows down upon them.
Cooking turns raw stuff into stews for long term effects such as venison stew which steadily regenerates health for 5 minutes. Blacksmithing turns metal ores into weapons/armours but some of these are locked out until you get the right perk.
Enchanting shrines allow you to add spell effects to any weapon and destroy magical weapons to learn their enchantments.
You can join the imperial legion (Think I've heard this before though)
Rift guards are a seperate faction from the imperial legion so they ignored the bounty on his head (until he got on a stolen horse right in front of them). At one point the rift guards that are chasing the player bump into the imperial guards who are also chasing him. A war breaks out between them!
If you kill everyone who saw you commit a crime, you'll get a message saying there are no surviving witnesses
Going to prison and serving your sentence doesn't result in your skills reducing. Instead the progress towards your next point in a few skills will be a reset.
Player explores the city of Riften which has a river running through it. Cobbled streets with sharp drops to the water below. Below are subterraneon dwellings with their doors almost at water level, connected by wooden piers. Apparently there is a network down there called the ratways where the Theives guild is. Matt Carafano says Riften is a rundown lake down set in a beautiful forest area. Markarth on the other hand is built in an ancient dwarven ruin in cliff sides. Solitude is more like a castle city, Windhelm is like an ancient Nordic fortress and Whiterun is more of the classic Viking feel 'mountain-style' in the tundra.
Chances of successfully pick pocketing depends on the value of the item.
Player kills a thief and gets 'Gloves of the Pugilist' which grants +15 to unarmed attacks. He tests them by knocking off a huge portion of health from his attacker. He then attempts a power attack: "I grab him, he disappears off screen, there's a sickening crunch and I drop his limp body to the dirty ground". A finishing move perhaps?
You can even mix spells with hand-to-hand, eg. lightning in the left, punchy punchy with the right.
It's PETE HINES again, the man has revealed some startling new details regarding Bethesda's upcoming RPG Skyrim. Over the course of a day, Pete Hines took questions from Skyrim fans on Twitter, and in turn revealed many new details about the game.
According to Hines, gamers will be able to disable HUD display completley, all they need to do is set the opacity of the overlay to zero. This will allow players to hide compass; health, stamina and magicka bars; and crosshairs, and play Skyrim without any sorts of visual impediments.
Plants, flowers and stems will disappear physically from surroundings and environments while harvesting inorder to reflect the fact the players have harvested them.
It was confirmed in the past, the Speechcraft minigame from Oblibion has been completely replaced by a new system which is similar to Fallout 3 and Fallout New Vegas.
Speechcraft in Skyrim will have tree full of associated perks to further enhance its use. Alchemy has also seen a huge change in Skyrim. It can now only be conducted within laboratory or work station. Players will no longer be able to brew potions wherver they live.
Last but not the least, third person move in Skyrim happens automatically, and players can disable it. This happens similar to the slow motion effect in Fallout 3.
Elder Scrolls V: Skyrim Executive Producer, Craig Lafferty, in an interview to PSM3 magazine has confirmed that the game features 70 different actors performing a whooping 47,000 lines.
Craig said that Oblivion was a huge game but voice acting in the game was not that varied, but this will not be the case with Skyrim.
Craig Lafferty said, "...we had 14 people doing all the voices in Oblivion. In Skyrim, we have 70 different actors performing 47,000 lines."
Looking at these numbers we can just imaginge how big Elder Scrolls V: Skyrim is going to be, and producer has already confirmed that there are around 300 hour of gameplay, and the main storyline will take around 20 to 30 hours to complete.