Super Street Fighter

  • Super Street Fighter IV coming to PC?

    The long awaited PC version of Super Street Fighter IV has been listed on ESRB. According to the list PC version of SSFIV will be coming out at some point in near future (we don't have any idea how far the listing is true).

    SSFIV screen

    Capcom's Captivate 2011 embargo ends tomorrow morning, it is expected that the listing will be confirm there. But we still advice you to take this as a rumor and wait for official announcement. You can check out the listing here.

  • No PC version of Super Street Fighter IV Due to Piracy

    If you are hoping for Super Street Fighter IV to release on PC, than we are very sorry to inform you that this is not gonig to happen, and reason is piracy.

    Super Street Fighter IV screenshot

    Yoshinori Ono, Series Producer said that due to high piracy with the PC version of the original Street Fighter IV, there are currently no plans for a PC version of Super Street Fighter.

    Ono further added that the original game title in the series was at one time one of the best seller game all around the world but at the same tile it was number one piracy.

    However he didn't rule out the PC version of the game completely, if they can find out some way controlling the piracy throught a powerful copy protection solution than PC version status can change.

    Super Street Fighter IV Arcade is slated to come out in December 2010.

  • Super Street Fighter IV Arcade Character Hints Coming Next Week

    Talks has been going around for a while but now it is officially confirm that Super Street Fighter IV Arcade version will be getting some new characters. Th details for the new characters will be coming out next week.

    Super Street Fighter, Super Street Fighter IV, Super Street Fighter IV Arcade

    Tomoaki Ayano, Assistant Producer said on the SFIV blog that some hints would be provided in next week's blog entry (Blog is update every friday). So till than it wait and watch situation for all of us.

  • Super Street Fighter IV developer interview

    As the popular beat them up returns to PS3 with new fighters and new features, eu.playstation.com catches up with the game's producer Yoshinori Ono.

    What was the most important thing to change and add from Street Fighter IV?

    I think it would be the online features! Fully utilising the PlayStation 3 network capabilities, it is now possible to freely match up friends and form teams. Many other functions that were requested on top of the original SFIV have been implemented.

    The new online system has endless battle mode where a group of friends can play in a continuous winner-stays-on style, just like in the good old arcade days! Team battle mode allows a team battle amongst friends or otherwise, while waiting for the matchup in the arcade mode. All you need to do is sign up and wait while playing.

    Super Street Fighter 4We have drastically enhanced the community aspect of the game too, adding spectator mode to every existing online mode. If you are waiting for a matchup, you can either play arcade mode or watch your friends play. You can send yells via voice chat as well of course. In addition, you can press a button any time during the match and the entire match is saved onto your PS3.

    The most wanted feature online was the ability for players to study one another’s skills. This, we have realised with our new Replay Channel. It works like cable TV. Just tune in to a channel and your PS3 gathers all replay video from players all over the world, and all videos found are recordable to your own PS3. You can also organise a mini-cinema session and invite your friends to watch your replay collection.

    Oh, and needless to say, each replay video data is complete with damage statistics and key inputs with precise timings throughout.

    Did the popularity and success of Street Fighter 4 surprise you in any way?

    I keep on saying that SFIV was an alumni reunion invitation to all those who loved SFII. More people than I expected have participated in this grand project. It’s been, what, 15 years since II and ten since III; I would have thought it would take a while for people to wake up to the call. Instead they were more anxious about the title than I ever imagined – which I am very thankful for. I still don’t think I’ve seen all the faces I used to see in the SFII days, so if you ever spot someone who keeps on reminiscing about the glorious past, be sure to let them know it’s back, bigger and better than ever!

    How difficult was it not to take things a step further and alter more of the game?

    I honestly think the changes we’ve done on Super Street Fighter IV are all we ever could do. If we were to change any more, then those who have finally returned to the franchise will again be scared away – a path we took in the past and regretted, with regards to the SFIII franchise. Ultimately, I would like the SFIV franchise to remain the root of all fighting games.

    You were a big fan of the bonus stages which you had to drop in SFIV, which made it back for SSFIV – was there anything else you missed that you couldn’t add this time?

    I can only apologise that we did not have the bonus stages in the original SFIV, and I have learnt my lesson, passionately taught by all the disgusted fans in the world in the harshest form of insults. Now we’ve done it and it’s in - I now eagerly await praises and encouragements to be sent in. Essentially, we aimed to implement all the major requests received and I think we managed just that. Actually I take that back, I really wanted Rainbow Mika to be in…

    What were the criteria for adding and creating the newer characters of Juri and Hakan, and bringing back some old favourites?

    Character selection is the result of popularity amongst the fans. The final roster is a result of our extensive cross-referencing of popular characters and their suitability to the SFIV system. We even sought solutions for those characters that didn’t quite match SFIV, especially the SFIII characters. Although none of the SFIII characters can parry in SSFIV, they play just like they used to. I am proud of them all!

    Were there any characters which were left out at the last moment?

    I personally wanted Rainbow Mika to be in it but unfortunately that didn’t come to fruition. In terms of popularity of the fans however, Rolento was very nearly there but Adon won over him in the end. Oddly enough though, Rolento’s stage was half implemented as you can see in the Construction Stage.

    Where did the idea to use the Turkish oil wrestling discipline for Hakan’s character  come from? And where did the distinctive visual inspiration come from?

    When we created some new characters for SFIV, I think they were all so very appropriate, with fairly understandable characters so to speak. In SSFIV however, I wanted some very Street Fighter-esque characters like Dhalsim and Blanka for only then would SSFIV be an epitome of the franchise, as if it were Super Street Fighter II x 2. In order to do this I asked the team to gather as many interesting videos as possible and one of them was of Turkish oil wrestling. If you think about what we did to E.Honda and the Japanese Sumo, I think you’d get the idea of what we did with Hakan and the Turkish oil wresting.

    Who are your favourite characters to use? Are you still a fan of El Fuerte?

    I still find El Fuerte interesting but now I must say I like Hakan the best. What more satisfaction could you wish for in a fighting game than to pull off super degrading moves using a middle aged man literally dripping in oil? That’s it, get your oil on and FIGHT!

    What about your favourite moves and Ultra Combos?

    My favourite Ultra Combo is Hakan’s Ultra Combo II. Some of you may have seen it in our amazing trailer. That was a challenge and a message to you all from all of us here at Capcom.

    Back in the heyday of Street Fighter II, people used to gather friends in the living room and play it together, almost like a house party. As the franchise progressed, it became more stoic and isolated. What I wanted to re-suggest is that SF doesn’t have to be so hardcore and can be enjoyed by a lot of people! I would like people to gather around a TV and laugh together, watching Hakan’s Ultra II and that would be one of my objectives for the game ticked. 

    What’s been the most surprising aspect in working on the game?

    I was pretty shocked when we released the original SFIV in Europe to find out how many fans were out there. Our office in Germany used to tell me fighting games are dead in Germany so they didn’t want it. As a result I didn’t hold much hope for the German market but the fans I saw at gamescom and press tours proved otherwise, which pleasantly surprised me.

    I know I’m far from Europe living in Japan but I very much intend to visit and organise events in Europe to thank the SF franchise fans!

    What sort of PlayStation Store downloads can we expect for SSFIV?

    We have what you expect – costumes! If you have bought some in the original SFIV they are still valid for SSFIV and can be re-used. We are also releasing the new tournament mode in summer 2010 free of charge so make sure you download it from PlayStation Store! We will be holding Capcom official tournaments and will be issuing rare titles to the winners. You had better start practising now!

    What little known fact about SSFIV would you like to share with the fans, any secrets we should keep our eyes open for?

    Let’s see, in the new India stage you can actually find Dhalsim’s wife in the background. She cheers when Dhalsim wins, so keep an eye out for her.

  • Super Street Fighter IV tops 1 million units sold

    Its Super Street Fighter IV fever in the game worlding for time being now, as Capcom has announced today a total of 1 million copies of the title has been shipped in worlwide.  What this figure means is that the total number of unit sale of Super Street Fighter IV on home console has cross a mark of 28 million unit.

    Super Street fighter had already release in North America and Japan on 27th April 2010 for both Xbox 360 and Playstation 3 and it is lated to be release in Europe on 30th April 2010 (Today). The press release also reveal that the Super Street Fighter will be coming to arcade too.

  • Super Street Fighter IV Now Available

    Capcom, a leading worldwide developer and publisher of video games, today announced Super Street Fighter IV, the ultimate vision of Street Fighter, is now available in North America for the Xbox 360 video game and entertainment system from Microsoft and PlayStation 3 computer entertainment system. The follow up to one of Metacritic’s highest-rated games of 2009, Super Street Fighter IV features 10 new characters, new Ultra Combos, new stages, the return of Bonus Stages, and beefed-up online modes (including the free Tournament Mode DLC after launch) all for a low price of $39.99.

    Super Street Fighter IV features the full roster of 25 characters from Street Fighter IV such as Ryu, Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding 10 characters new to the world of Street Fighter IV. The impressive new roster includes classic combatants from previous Street Fighter games including Dudley, Ibuki, Makoto, Guy, Cody, T. Hawk, Dee Jay and Adon, as well as all-new characters to the series such as the mysterious and deadly Korean fighter Juri and the over-the-top oil wrestler Hakan.

    Super Street Fighter IV adds new Ultra Combos for every character and advancements to the online matchmaking and online gameplay introduced in Street Fighter IV, including new modes Team Battle, Replay Channel, and Endless Battle. This will be followed by the all-new Tournament Mode, coming as a free download in June 2010, which will determine the best players in the world as Street Fighters compete online for unique Championship Titles.