Super Street Fighter 4

  • Super Street Fighter 4 PC patch 1.07 approved, coming next week

    Capcom has just announced that Super Street Fighter 4 PC patch 1.07 has passed approval process and will be available for download next week.

    Super Street Fighter 4On Twitter, Capcom informed games, "SSFIV 1.07 PC patch update – approvals are done, should be live on Steam and GFWL next week!"

    Here is the complete changelog for Super Street Fighter 4 PC patch 1.07:

    • In the Car Crusher stage, a bug that made it impossible to advance has been fixed. Against specific characters, a bug that caused Juri to pass through her opponents when they were hit at point blank range with close standing medium punch has been fixed.
    • Against specific characters, a bug that caused Dee Jay to pass through his opponents when executing close standing heavy kick super canceled into heavy Sobat Carnival has been fixed.
    • Against Sagat, a bug that caused Cody’s EX Bad Stone to miss when Focus Attack Lv. 3 -> Dash -> EX Bad Stone was performed has been fixed.
    • In SSFIV AE, a bug where Dudley’s Step Straight caused an opponent’s hit animation to not operate as expected has been fixed.


  • Street Fighter 4 Arcade Edition PS3 version coming in February

    Capcom has announced that Super Street Fighter IV Arcade Edition for Playstation 3 will launch on February 9, 2012. Original game titled as "Super Street Fighter IV" was launch in April 2012.

    Street Fighter 4 Arcade EditionThis Arcade edition features many changes which are implemented to character balancing and also to gameplay adjustments. The publisher also revealed the box art for this Street Fighter 4 Arcade Edition, we have it for you below. Check it out.

    Street Fighter 4 Arcade Edition Box Art

  • SSFIV: Arcade Edition available for pre-order on Steam, system requirements revealed

    Super Street Fighter IV: Arcade Edition is now available for pre-order on Steam. The game is slated to release in July, and it will be available for $40. Capcom is offering an awesome deal to all those who already owned a copy of Super Street Fighter IV (non super edition), a 10% percent off on Arcade Edition pre-order.

    SSFIV: Arcade edition logo

    Capcom has also revealed the details related to the system requirements for the game, we have listed it below, check it out:

    Minimum Requirements

    • OS: Windows XP/Vista
    • Processor: Intel Pentium 4 2.0 GHz and up
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed)
    • Video: NVIDIA GeForce 6600 and up (except for NVIDIA GeForce 7300), VRAM: 256MB and up (operation sharing with main memory is not guaranteed)
    • Hard Drive: 4.5 GB free hard drive space
    • Sound: DirectSound, DirectX9.0c Compatible Audio
    • Other Requirements: Online play requires software installation of and log-in to Games For Windows – LIVE

    Recommended Requirements

    • OS: Windows Vista
    • Processor: Intel Core2 Duo 2.0 GHz and up
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c/Shader3.0 and up supported (operation on-board is not guaranteed)
    • Video: NVIDIA GeForce 8600 and up, VRAM: 512MB and up (operation sharing with main memory is not guaranteed)
    • Hard Drive: 4.5 GB free hard drive space
    • Sound: DirectSound, DirectX9.0c Compatible Audio
  • Capcom: SSFIV 3D edition tops one million

    Capcom has just announced in a press release, Super Street Fighter IV 3D Edition has shipped one million unit worldwide, this means that the first platinum game for 3DS is SSFIV 3D.

    SSFIV screen

    The fighting game title was launched along with the handheld throughtout the world. In a press release Capcom also confirmed that they has several 3DS game title currently in development including Resident Evil The Mercenaries 3D, Resident Evil Revelations and Mega Man Legends 3.

  • Super Street Fighter IV coming to PC?

    The long awaited PC version of Super Street Fighter IV has been listed on ESRB. According to the list PC version of SSFIV will be coming out at some point in near future (we don't have any idea how far the listing is true).

    SSFIV screen

    Capcom's Captivate 2011 embargo ends tomorrow morning, it is expected that the listing will be confirm there. But we still advice you to take this as a rumor and wait for official announcement. You can check out the listing here.

  • Yoshinori Ono Proposing SSF4 Arcade Edition DLC

    Super Street Fighter IV Arcade Edition could see a new DLC coming out in near future, as its producer Yoshinori Ono has tweeted just a while ago about the same.

    Super Street Fighter IV

    Here is what Yoshinori Ono Tweeted:

    "Just now, I had written proposal about DLC for SSFIV ae's PSN,XLB at last. I'll go to Sanfrancisco on tomorrow !! CAPCOM USA exist in SF. ;D"

    It has been said that the new DLC will feature new characters Yung and Yang along with some of the balance changes to the game. The DLC will be coming out in Japan-Only Arcade Edition of Super Street Fighter IV for PS3 and Xbox 360.

  • Capcom Reveal Price and Release Detail for New Super Street Fighter IV Costumes

    A formal announcement was made by Capcom at TGS 2010 about Super Street Fighter IV new costume and now today they give out the release and pricing detail for the same.

    Super Street Fighter IV

    All the 35 characters in the game will be getting the one new costume which will be bundled in a set costing gamers 320 MS Points (¥400). Capcom also announced that once all the costume are out a complete bundle pack will be release costing 1400 MSP (¥2,000)

    Here is the complete release schedule:

    • October 26: Ultra Challengers Pack 1 : Hakan, Makoto, Guy, Dudley, Dee-Jay
    • November 02: Ultra Shoryuken Pack : Ryu, Ken, Akuma, Goken, Dan
    • November 16: Ultra Beauty Pack :  Chun-Li, C.Viper, Sakura, Rose, Cammy
    • December 21: Ultra Challengers A Pack 2 :  Juri, Ibuki, Cody, Adon, T.Hawk
    • January 18: Ultra Gowan Pack : Zangief, E.Honda, Rufus, Abel, El Fuerte
    • February 15: Ultra Shadaloo Pack : Vega, Sagat, Balrog, Bison and Seth
    • March 15: Ultra Classic Pack : Guile, Blanka, Dhalsim, Gen, Fei Long
    • April 26: Ultra Complete Pack : All 35
  • Super Street Fighter IV developer interview

    As the popular beat them up returns to PS3 with new fighters and new features, catches up with the game's producer Yoshinori Ono.

    What was the most important thing to change and add from Street Fighter IV?

    I think it would be the online features! Fully utilising the PlayStation 3 network capabilities, it is now possible to freely match up friends and form teams. Many other functions that were requested on top of the original SFIV have been implemented.

    The new online system has endless battle mode where a group of friends can play in a continuous winner-stays-on style, just like in the good old arcade days! Team battle mode allows a team battle amongst friends or otherwise, while waiting for the matchup in the arcade mode. All you need to do is sign up and wait while playing.

    Super Street Fighter 4We have drastically enhanced the community aspect of the game too, adding spectator mode to every existing online mode. If you are waiting for a matchup, you can either play arcade mode or watch your friends play. You can send yells via voice chat as well of course. In addition, you can press a button any time during the match and the entire match is saved onto your PS3.

    The most wanted feature online was the ability for players to study one another’s skills. This, we have realised with our new Replay Channel. It works like cable TV. Just tune in to a channel and your PS3 gathers all replay video from players all over the world, and all videos found are recordable to your own PS3. You can also organise a mini-cinema session and invite your friends to watch your replay collection.

    Oh, and needless to say, each replay video data is complete with damage statistics and key inputs with precise timings throughout.

    Did the popularity and success of Street Fighter 4 surprise you in any way?

    I keep on saying that SFIV was an alumni reunion invitation to all those who loved SFII. More people than I expected have participated in this grand project. It’s been, what, 15 years since II and ten since III; I would have thought it would take a while for people to wake up to the call. Instead they were more anxious about the title than I ever imagined – which I am very thankful for. I still don’t think I’ve seen all the faces I used to see in the SFII days, so if you ever spot someone who keeps on reminiscing about the glorious past, be sure to let them know it’s back, bigger and better than ever!

    How difficult was it not to take things a step further and alter more of the game?

    I honestly think the changes we’ve done on Super Street Fighter IV are all we ever could do. If we were to change any more, then those who have finally returned to the franchise will again be scared away – a path we took in the past and regretted, with regards to the SFIII franchise. Ultimately, I would like the SFIV franchise to remain the root of all fighting games.

    You were a big fan of the bonus stages which you had to drop in SFIV, which made it back for SSFIV – was there anything else you missed that you couldn’t add this time?

    I can only apologise that we did not have the bonus stages in the original SFIV, and I have learnt my lesson, passionately taught by all the disgusted fans in the world in the harshest form of insults. Now we’ve done it and it’s in - I now eagerly await praises and encouragements to be sent in. Essentially, we aimed to implement all the major requests received and I think we managed just that. Actually I take that back, I really wanted Rainbow Mika to be in…

    What were the criteria for adding and creating the newer characters of Juri and Hakan, and bringing back some old favourites?

    Character selection is the result of popularity amongst the fans. The final roster is a result of our extensive cross-referencing of popular characters and their suitability to the SFIV system. We even sought solutions for those characters that didn’t quite match SFIV, especially the SFIII characters. Although none of the SFIII characters can parry in SSFIV, they play just like they used to. I am proud of them all!

    Were there any characters which were left out at the last moment?

    I personally wanted Rainbow Mika to be in it but unfortunately that didn’t come to fruition. In terms of popularity of the fans however, Rolento was very nearly there but Adon won over him in the end. Oddly enough though, Rolento’s stage was half implemented as you can see in the Construction Stage.

    Where did the idea to use the Turkish oil wrestling discipline for Hakan’s character  come from? And where did the distinctive visual inspiration come from?

    When we created some new characters for SFIV, I think they were all so very appropriate, with fairly understandable characters so to speak. In SSFIV however, I wanted some very Street Fighter-esque characters like Dhalsim and Blanka for only then would SSFIV be an epitome of the franchise, as if it were Super Street Fighter II x 2. In order to do this I asked the team to gather as many interesting videos as possible and one of them was of Turkish oil wrestling. If you think about what we did to E.Honda and the Japanese Sumo, I think you’d get the idea of what we did with Hakan and the Turkish oil wresting.

    Who are your favourite characters to use? Are you still a fan of El Fuerte?

    I still find El Fuerte interesting but now I must say I like Hakan the best. What more satisfaction could you wish for in a fighting game than to pull off super degrading moves using a middle aged man literally dripping in oil? That’s it, get your oil on and FIGHT!

    What about your favourite moves and Ultra Combos?

    My favourite Ultra Combo is Hakan’s Ultra Combo II. Some of you may have seen it in our amazing trailer. That was a challenge and a message to you all from all of us here at Capcom.

    Back in the heyday of Street Fighter II, people used to gather friends in the living room and play it together, almost like a house party. As the franchise progressed, it became more stoic and isolated. What I wanted to re-suggest is that SF doesn’t have to be so hardcore and can be enjoyed by a lot of people! I would like people to gather around a TV and laugh together, watching Hakan’s Ultra II and that would be one of my objectives for the game ticked. 

    What’s been the most surprising aspect in working on the game?

    I was pretty shocked when we released the original SFIV in Europe to find out how many fans were out there. Our office in Germany used to tell me fighting games are dead in Germany so they didn’t want it. As a result I didn’t hold much hope for the German market but the fans I saw at gamescom and press tours proved otherwise, which pleasantly surprised me.

    I know I’m far from Europe living in Japan but I very much intend to visit and organise events in Europe to thank the SF franchise fans!

    What sort of PlayStation Store downloads can we expect for SSFIV?

    We have what you expect – costumes! If you have bought some in the original SFIV they are still valid for SSFIV and can be re-used. We are also releasing the new tournament mode in summer 2010 free of charge so make sure you download it from PlayStation Store! We will be holding Capcom official tournaments and will be issuing rare titles to the winners. You had better start practising now!

    What little known fact about SSFIV would you like to share with the fans, any secrets we should keep our eyes open for?

    Let’s see, in the new India stage you can actually find Dhalsim’s wife in the background. She cheers when Dhalsim wins, so keep an eye out for her.

  • Super Street Fighter IV tops 1 million units sold

    Its Super Street Fighter IV fever in the game worlding for time being now, as Capcom has announced today a total of 1 million copies of the title has been shipped in worlwide.  What this figure means is that the total number of unit sale of Super Street Fighter IV on home console has cross a mark of 28 million unit.

    Super Street fighter had already release in North America and Japan on 27th April 2010 for both Xbox 360 and Playstation 3 and it is lated to be release in Europe on 30th April 2010 (Today). The press release also reveal that the Super Street Fighter will be coming to arcade too.