Eidos Montreal has officially confirmed that their upcoming next-generation game "Thief" will be powered by modified version of Unreal Engine 3, and not by Unreal Engine 4.
In a recent interview to VideoGamer, Thief Producer Stephane Roy explained that the decision to make use of Unreal Engine 3 and not Epic's next-gen Unreal Engine 4 was due to timing and flexibility.
"Keep in mind when we started, Unreal 4 was [still in] development," Roy explained to VideoGamer.com.
"Something really important for us is the flexibility to modify the tools, for example, and Unreal is flexible on this side.
"We worked a lot to improve the tools for the artists and the designers. The game is big, we have to produce a lot of assets. Light and shadow gameplay is amazingly important on our side so we worked very hard to boost the rendering aspect of the engine, how to deal with the light. So I think it's a question of flexibility. With Unreal it's possible to do it. So yes, it's Unreal 3, but [there are] some modifications."
Roy further went on to add that, "The main goal is to give you the game experience we want to provide,"
"It's really important for us. It's the immersion. There is no compromise about the quality of the game we want to give you to make sure that you are going to have fun and that you are going to believe in this universe.
"That said, is it possible to have the same quality of product on today's generation? If the answer is yes, I am open to consider the question [why it's next-gen only]. But right now, we feel that the next-gen gives us the maximum of the game experience we want to give you."
Thieft is schedule to launch on PC, PS4 and next-gen Xbox.
Are you surpise with the decision of Eidos Montrel (not making use of next-gen Unreal Engine 4 for Thief)?. Let us know your views in the comment section below.